stage size


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By baddbob - 12 Years Ago
what is the cta2 stage size. when i bring ,say a prop (jpeg) it is allways to big, or small.
badd
By Peter (RL) - 12 Years Ago
You can set the Frame Size and Output resolution on the Export page. The area that will then be output will be represented by the Safe Area. You can then add characters and props, resizing as required to fit into the working area either inside the Safe Area or outside.

Please see the Project Settings Help Page HERE for more information.

By AverageJoe - 12 Years Ago
Pixel resolution has a lot to do with how big a prop imports as... Peter, what is the default resolution of the screen and cameras, in terms of dpi? What resolution should props be saved with in order to load normally in the stage, and not be too big or too small. because scaling image props doesn't have the benefit of scaling smoothly like vectors do.
By Peter (RL) - 12 Years Ago
wizaerd (6/26/2014)
Pixel resolution has a lot to do with how big a prop imports as... Peter, what is the default resolution of the screen and cameras, in terms of dpi? What resolution should props be saved with in order to load normally in the stage, and not be too big or too small. because scaling image props doesn't have the benefit of scaling smoothly like vectors do.

Each grid section in CrazyTalk Animator, by default, is 100 x 100 centimetres. So you can use the grid as a unit reference. A character should be on average 200cm tall with a z value of 0.

To maintain quality in your scene, morph based character sizes should meet the following minimums for best results.

Actor Head Size: 750 x 750 square pixels (at least).
Actor Body Size: 1000 x 1000 square pixels (at least).
Actor Hand Size: 200 x 200 square pixels (at least).