Important Changes to the Content Store & Marketplace


https://forum.reallusion.com/Topic185570.aspx
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By KaiD - 12 Years Ago
Hey everyone!

We’ve got big news for everyone regarding the developer content submission and publishing policy. In an effort to differentiate our two online marketplaces and create a unique identity for both, we have decided to make some adjustments to the content submission policy for the Content Store. In order to enable better exposure for new, quality developer content and to ensure a more streamlined browsing experience, Reallusion will be phasing out older content with low sales and less compatibility to newer versions of iClone. Along with this change, we will be introducing several new promotional strategies to help improve sales in our Marketplace.

Clear Positioning for 2 Platforms

As many of you already know, the Content Store was our original online marketplace where iClone and CrazyTalk users could find quality content created by both Reallusion and our talented developers. Then in 2010, in order to make it easier for developers to publish their content in a timely manner, we launched our C2C Marketplace, which allowed for faster publishing and full control over personal online shops. As the Reallusion community has grown, our online marketplaces have evolved. We have seen a proliferation of content from not only veteran Reallusion developers, but also new players as well. We have also dealt with confusion amongst our users as to the binary nature of our online asset sales (i.e. why do we have two stores that sell the same products, and why are the prices and customer service different?).

Essentially, individual developers are encouraged to manage their own content creation, commercialization, and publishing for all of the assets they sell. As a result, we offer developers a higher profit share in the Marketplace. Outside of our developer community, Reallusion is continually seeking out developers from external communities who already have established libraries of content. We work with these branded developers to help them republish their content, in order to enrich the selection of assets available to our user community. Reallusion reserves a higher profit share in this case, due to our repurposing, commercialization, and republishing of the content, as well as the subsequent customer service.

Content StoreMarketplace
PositionOfficial Content StoreContent Community
Content SourceReallusion or Branded RepublishersIndividual Developers
CommercializationReallusion does content repurposing & commercializationDevelopers do their own content repurposing and commercialization
Dev. Profit Share30-50% commission rate60-80% commission rate
Purchase BehaviorCash; sold per content packDA points; sold per item or content pack
Customer ServiceReallusion Store owner


To summarize, our revitalized Content Store will only contain content from Reallusion and select re-publishers, as well as existing featured CCD content. There will no longer be a submission mechanism for the Content Store, and all published items will be specially selected by Reallusion from the Marketplace. If you believe you have a strong collection of content and wish to publish it in the Content Store, please contact developer@reallusion.com for more information.

New Promo Plansfor theMarketplace

We will be making some changes to the Marketplace as well in order to help developers get more exposure for their content and therefore maximize the amount of potential purchases and increase sales. One of the major goals of this move is to increase the amount of sales and exposure for quality Marketplace content. Keep a look out for these opportunities to leverage our exceptional commercialization and marketing abilities and make your content look as attractive as possible!

Developer Promo Calendar
As you may be aware, Reallusion regularly promotes different types of themed content in the Marketplace. However, there is normally very little notice given to developers regarding upcoming promotions, so they have little time to produce custom content for the specific promotion. In the future, we will be providing a Developer Promo Calendar, which will give developers notice in advance of upcoming promotions, allowing them to plan their production schedule beforehand. The themed promotions will be hosted on this page: http://city.reallusion.com/cityThemePage.aspx

Reallusion will announce each promotion at least 3 months in advance, in addition to any new upcoming developer tools or whitepapers.

UpcomingPromotions
Theme: iClone Puppet-able Cartoon Characters (characters made with Avatar Toolkit)
Time: Early June >> Early July
http://www.reallusion.com/iclone/iclone_AvatarToolkit.aspx

Theme: CrazyTalk Animator G2 Characters (multi-angle characters)
Time: Late July
http://www.reallusion.com/crazytalk/animator/animator_feature_pipeline.aspx



Featured Content Areas for Vendors and Buyers
With the new changes to the Content Store, the Marketplace is set to be the center of our content community, and as such we plan to develop new areas for vendors to publish interview videos or tutorials to accompany their content. This allows vendors to provide additional value to their content, as well as help buyers understand exactly what they’re purchasing. We will also provide an enhanced mechanism to allow buyers to provide input via content reviews, and share their experience with the rest of the community.

Certification Program in the Marketplace (Reallusion Select)
Previously, we required content creators to successfully publish to the Content Store in order to become a CCD, or Certified Content Developer. While this certification is still available, it is now handled through a form submission once your content has already been published to the Marketplace. If your submission is approved, it will be placed in the Reallusion Select section of our Marketplace, and you will be given CCD status. In addition, content from CCDs that we certify will be given a “Certified” label to make it stand out from the rest. The more certified content you have, the larger your collection in the Reallusion Select section will be.

Direct Traffic from the Content Store to the Marketplace
Currently, there are no regular entry points that lead from the Content Store to the Marketplace, so traffic may be limited. To remedy this, Reallusion intends to open a prominent fixed area in the Content Store with the sole purpose of redirecting customers to the Marketplace.


Content Store Revitalization

The Content Store is over 8 years old, and over the years it has been host to a great deal of excellent content from previous versions of iClone. However, with new developments in iClone’s capabilities, that same content often loses its luster and gets in the way of our users finding the newest and most unique content. In addition, there are often various compatibility issues with newer versions of iClone.

Therefore, in order to provide a more streamlined and clutter-free browsing experience in the future, we will be doing a bit of spring cleaning. We have carefully reviewed the sales performance of all of the content in our Content Store, and have tagged certain items for removal in order to increase exposure for newer quality content.

We will soon begin this phase of content removal, however content that is to be removed will first be placed in a Clearance Page for one month to give it one last hurrah before it disappears from the shelves of the Content Store. The criteria for having your content removed are as follows:


1)Sales – Content with limited sales in the last year will be removed to make room for content with more sales potential. However, certain assets with good commercialization quality will be kept in anticipation of higher potential sales after the store update.
2)Content Compatibility – Reallusion’s products have evolved over the years, and in order to maintain peak performance with newer iterations of the software, assets from earlier versions will be removed.


These rules apply to Reallusion as well, and we will be removing 300 of our own items along with 1400 developer items in mid May. If you have content in the Content Store that is slated to be removed, you will be notified via email of which items have been marked. You can then request to join our clearance program and agree to an aggressive discount on your content for the month in which the promotion will last.

We believe that these steps are necessary and long overdue. In order to make way for the release of a much-improved iClone 6 later this year, our intention is to raise the bar for quality in regards to both software and content. We’d like to thank our users for your understanding and invaluable contributions to our community over the years, and we would like to affirm our dedication to providing you all with the best content and software we possibly can.

Best Regards
Reallusion, Inc.
By Cellygon - 12 Years Ago
Sounds good to me, might I suggest a new layout for both stores? More modern and minimalistic looks with brighter/livelier color schemes... Just a suggestion...
By vidi - 12 Years Ago
shame on me I have not used the marketplace for a while:blush:
Promo Calender sounds nice to me. I get new motivation to develop for Promo events


Actually, It is so easy to manage and upload , something like that is not practice elsewhere . e.g Submission to Unity asset Store seems horrible

Thank you RL for your great work for us developer:)


By animagic - 12 Years Ago
One comment I want to make is that although all new and fresh sounds cool, there is still older content for which there are no direct equivalents. I'm thinking about the packs with clothes for various professions, various hairstyles, etc. Movies are not only filled with flashy youngsters and I feel there still is a lack of ordinary clothing that would be worn by ordinary people that has been recreated for newer iClone versions.

Not everything useful will have high sales. There might be a unique item you are looking for that doesn't get sold very often but that would just be the thing you're looking for. Now to find the thing you are looking for can be a challenge, but that has more to do with the organization of the content.

There is a large variety of interior props that are older and have not be recreated for the latest iClone version. They are single props, so not very flexible, but I found that by importing them in 3DXchange, splitting them up in sub-props and doing some retexturing, they can still be useful.

Anyway, just some comments from a consumer perspective.

By KaiD - 12 Years Ago
Good point. We're going to try to keep the widest selection of content possible in the Content Store while at the same time establishing a new standard of quality. Everyone's still welcome to publish and purchase whatever they like in the Marketplace as well, so there will be little if any reduction in the overall selection of content.
By Popeye - 12 Years Ago
With iClone developing so rapidly over the years some educational establishments have been unable to keep up with cost as well as advancement in the use of iClone for the smaller/younger user and novices to animation. In the early days iClone was sold as a tool for the "Home user" but as it has developed so much since then it has become a more professional tool. This is great don't get me wrong and Reallusion should be congratulated on their R and D.

My concern is for customers who are still using Iclone 3, 4 and 5. Content even from 2.5 can be imported into these versions. There will always be a market for such content as some establishments can't afford or even more importantly would not like to upgrade as the earlier versions are ideal as an introduction to animation where as version 5 and onwards will be too difficult for younger animators. These customers are unlikely to renew every 18 months or so and will always want older content.

KaiD has said "We're going to try to keep the widest selection of content possible in the Content Store while at the same time establishing a new standard of quality. Everyone's still welcome to publish and purchase whatever they like in the Marketplace as well, so there will be little if any reduction in the overall selection of content."

This is good to hear and will be reassuring for such schools and colleges who are looking to tighten budgets with the lack of prosperity in the economic state our governments find themselves, hence funding to schools etc. So with these points in mind I hope Reallusion takes on board these concerns when developing further versions and makes older content that users have bought over the years compatible for import future developed versions.

I agree there needs to be a "Spring Clean" within the marketplace\Content Store just as we do as users when you look back at content we thought was the bees kneees in 2006 that is filling up our hard drives. However I don't throw this content out I store it externally ( you never know LOL )

I don't comment much on threads here in the forum but I am passionate of Iclone into Education. This is what got me interested in it back in 2005 at the BETT show in London. Kids love it and you can teach not only animation skills but get over subject matter which some difficult kids would never be interested in by using iClone.

Phew!! This must be the longest post I have made over the years. Rant Over!!

By Cellygon - 12 Years Ago
Even though there is still a market for older contents...

The problem with older, outdated and low quality contents is that it can be a turn off for potential new Reallusion customers who expected today's standard quality...

For example, I have a friend who was interested in iClone because I show him everything about it and how easy it is to work with. But when he visit the marketplace to check out the available contents, he was turned off by the inconsistency of content quality. In his words, "There are some contents that are extremely well made and professional while some shouldn't be put up for sales." Yea, harsh words I know...

The inconsistency in quality drove him away and he went back to using Daz. I know my friend isn't the entire world but this is just one example of losing a potential customer. Not everybody can make their own contents, and not everybody want to buy 3dxchange to convert contents, so orginal iclone contents are what people is looking for before purchasing a new software such as iClone. And sometimes, marketplace/content store being flooded with low quality outdated contents could drive away a potentially new buyer. And who knows how many people out there thinking the same as my friend.

Most people I talk to still prefer to use daz because it has a consistent content quality all around. And that attracts them. Plus the application is free now... So that's even more enticing....

RL needs to focus on gaining more install base. It is important to keep support for existing older users but it is also equally important, if not more important to reach out for new/wider audience.

To improve and advance, one must need to step out of the comfort zone... changes are inevitable... Eventually older things becomes irrelevant and obsolete, this is common in nearly everything...

...Just my opinion....

However, as mentioned above, there are some older contents that has no direct equivalent. Until then, these older contents are necessary to keep.

And Thank Your Reallusion for your hard work and keep improving the services.
By Vit3D - 12 Years Ago
I think that Cellygon raised the theme, very important for any online market -- How new customer can determinate which product should be take in account as possible purchase.
I think that more unbiased rating system can help in it.
By my opinion, most "clear" rating for product is how many times it have been sold in some fixed period of time (month, quarter, etc).
And for developer "clear" rating should be based on ratio between total number of publications (except free products) and total number of sales. By my opinion "ratio" will round the chances for developers with different number of publications to have good rating.
Of course any rating system will not work without support on marketplace pages, so they should include feature to sort product by rating or separate and show only product with "from-to" rating value.
Also important that this feature should be "on top" (easy to find), but not put somewhere deep in features list.
Of course it's only my personal opinion. :)
By DELETED2 - 12 Years Ago
_____________________________________________________________________________________________

Sad mistake! You'll delete good "distance incidental props" at the expense of "close up" hi-definition quality. Make a Bargain Basement instead. I said this many times before... WE NEED a GRADING SYSTEM. No one listened. :alien:
What makes iClone look appalling is.....

Sloppy Animations with poor quality motion management and bad camera work along with bad lighting and appalling audio with chronic lipsynch. CRINGE!

Killing good visual elements no matter how low quality adds TIME which is ££$$ to remake. Not good.

Better to make a separate store for "Vintage Content -  Pre v.5 iClone."

By animagic - 12 Years Ago
I think a rating system based on number of sales only is not such a great idea as the demand for a particular character may be different from the demand for a certain prop. And, sometimes you make a mistake when buying something...

If new users are steered to the Content Store rather than the Market Place you will have a pre-filter, as it is my understanding that RL will play a more active role in it. However, the one other advantage of the Market Place is that you can buy single items from a pack; an option that the Content Store doesn't provide. 

DAZ has no equivalent of a Market Place, I believe everything goes through their store. DAZ's primary focus has always been content, with the software as an afterthought (although it has become better). So if people buy only based on assumed available content, they will be in for a surprise.

As to the quality of what people create with iClone or any other software, that will be difficult to control.

By KaiD - 12 Years Ago
I think that Cellygon raises a good point, which is one we have been mulling over for the last little while over here at Reallusion. We are aware that there are a lot of users out there who base their decision to adopt a new software or get into a new content marketplace on initial impression, of which visual commercialization quality is a big part. I also have stories similar to the one he mentioned with his friend, and they are a bit disconcerting, yet understandable.

It is for this reason that we have decided to try this two-tier approach. Popeye also made a good point that there still are some users out there on a budget who just want to have a wider selection of content available, and simply removing everything that 'doesn't look nice' (i.e. poor commercialization) might affect them more. However, it is our goal to advance the content community alongside new technological developments which you'll see in iClone 6, particularly render quality. This means that we want to have an asset store which contains premium, visually appealing content that we personally approve, in order to further enhance the image of iClone as a more advanced and fully-developed tool that will attract a new community of more professional users. This is our image for the Content Store.

But not to worry, as I mentioned we will always have the completely open Marketplace for users to freely self-publish and exchange their content. We know that not everyone is a hardcore user, and there are also a lot of casual and beginner users as well. ;)


By planetstardragon - 12 Years Ago
Brilliant, i was actually thinking of the same 2 tier solution. Perhaps make it tier 1 - products stay in that market for 1 year Tier 2 - over 1 year archived.

I say this because as a shopper also, I always try to look for whatever is new in the market.

if you are a regular - semi regular shopper, you already know whats in the shop and just looking for new things, not have to sort through hundreds of things you knew was there already for the last year. Tier 2 can stay the way it is now imo.

also, it would be nice to have an option to hold indie developer sales. maybe even have a bargain basement in tier 2 where developers can put items on a scheduled sale - would be nice to highlight holiday sale events that way too.
By Capemedia - 12 Years Ago
Armstrong (5/2/2014)
_____________________________________________________________________________________________


Sad mistake! You'll delete good "distance incidental props" at the expense of "close up" hi-definition quality. Make a Bargain Basement instead. I said this many times before... WE NEED a GRADING SYSTEM. No one listened. :alien:
What makes iClone look appalling is.....


Sloppy Animations with poor quality motion management and bad camera work along with bad lighting and appalling audio with chronic lipsynch. CRINGE!

Killing good visual elements no matter how low quality adds TIME which is ££$$ to remake. Not good.

Better to make a separate store for "Vintage Content - Pre v.5 iClone."


Totally agree with Armstrong. We seem to have an absolute plethora of content from the very poor to the unbelievably outstanding and dozens of developers but not so much in directors.

Animation Software will be sold on what is produced and sadly there is not enough quality being made. Test it yourself, do a search for "iClone" on YouTube over the last week and see how much quality you get.

Content can be made quickly or painstakingly over a long period with the developer spending time creating a quality product. The same can be said of directors, the problem is nobody is going to buy the finished project. So to earn money we all (not so much me) make content.

Its shame there is no financial opportunities for directors other than beta testing or getting a copy of iClone at launch. Even something in line with a top 20 films, using the Reallusion TV system. The higher the position the more CA points you get and this could be weekly. The films can be based on views for position and directors could be featured - "New up and coming", "Established Director" etc.

Without quality directors making quality animation, you would have no teasers, nobody interested and hence no market.

Hell I don’t know there are cleverer people then me on here.

Just my thoughts

Cape :D
By KaiD - 12 Years Ago
Yes, the unfortunate growing pains of iClone are that we still have a lot of sub-par content and animations out there, but we can't do much to stop people from having fun on YouTube! :P

I completely agree that featuring and supporting good iClone developers and directors should be a priority. We love to see the amazing production value that some of you are able to put out there, and are more than eager to promote your productions as much as we can. I personally can't wait until iClone 6 brings about a whole new level of render quality and lighting so we can see some real fireworks! If you have any suggestions for how you think Reallusion can help, let us know!
By LarryPlane - 12 Years Ago
I was initially drawn to iClone because of the variety of content, I later discovered the quality of good looking content was not always a given.

What put me off iClone and is the reason I don't use it so much, is that I cannot be assured that something on the market place will work with the latest version of iClone. !!! Suck it and see gets a bit expensive when some of the so called quality items carry a very large price premium.

Might I suggest ALL content is tested with the newest versions, those that don't work should be marked with a big red warning sign. This will stop people waisting money on stuff that just will not work.

Also a general Ease-of-Use test should be carried out to see if models actually can be animated as easily as stated by the creator, and, perhaps more importantly, whether or not that animation is worth having on screen.

Do something lime this and you will safe guard the actual customers who will then return to buy more stuff.

It's called customer satisfaction!

By thebiz.movies - 12 Years Ago
Capemedia (5/5/2014)

Totally agree with Armstrong. We seem to have an absolute plethora of content from the very poor to the unbelievably outstanding and dozens of developers but not so much in directors.

Animation Software will be sold on what is produced and sadly there is not enough quality being made. Test it yourself, do a search for "iClone" on YouTube over the last week and see how much quality you get.

Content can be made quickly or painstakingly over a long period with the developer spending time creating a quality product. The same can be said of directors, the problem is nobody is going to buy the finished project. So to earn money we all (not so much me) make content.

Its shame there is no financial opportunities for directors other than beta testing or getting a copy of iClone at launch. Even something in line with a top 20 films, using the Reallusion TV system. The higher the position the more CA points you get and this could be weekly. The films can be based on views for position and directors could be featured - "New up and coming", "Established Director" etc.

Without quality directors making quality animation, you would have no teasers, nobody interested and hence no market.

Hell I don’t know there are cleverer people then me on here.

Just my thoughts

Cape :D


This thought deserves its own thread. I would love to see ideas on how RL could place some focus on the directorial output.
By DELETED2 - 12 Years Ago

_ _ _ _ _ _ _ _ _

 


I can see how the initial impression of iClone can be vastly upgraded by removing props that look as though they came from the early nineties.

So how will you categorize, for instance, Super Hi-Definition G5's from Older series G2's?
And also, the Donkeys that cant say "Oooh" is a concern as well.

Perhaps setting up a council to monitor existing stock to make sure its functionality is constantly upgraded to match the environment within which it will be deployed.

This is CRUCIAL as, it may have become a comedy setback, the "Oooh" issue, but it was a very real concern at the time and a winning situation whenit was resolved.

Perhaps a kind of 24/7 workshop charging token fees for upgrades or updates?
Maybe even an additional charge to administer such changes that make a product better suit the set its intended for?

Either way, I agree wholeheartedly with segregating Hi-Def Hi-Quality from the dumpster-stock but just that... Segregation. Separation. Not deletion.
Those who are adept with iClone can take a  box and make a garden out of it.
Its a rare issue I ever use anything from the store "As it came."  Everything Always needs enhancing and editing.

Does anyone else agree to an additional charge for custom editing of existing stock like a compatibility insurance?? Would this be easy to administer in the store?

You're obviously upgrading iClone to visually suit Top End Markets now, so a "one prop suits all" has always been an impossibility..... can we expect to see financially oriented custom finishing which, in the domains of commercial animations artists is a fee paid by their clients on acceptance anyway?

Armstrong.  

            iClonia.com           iCloneTutorials.com         iClonia Blog

By animagic - 12 Years Ago
Some older props could easily be revamped with improved textures; no need to trash those yet. I have 3DXchange, so it's easy for me to separate the parts of an interior for example and the furniture moveable. As I've mentioned older props often appear as a single entity, which limits their usefulness.

I've bought some RL content that should never have been published without rework. I have the car selections which are low-poly but nice enough to fill a parking lot if only the textures were better. The sizes are incorrect too. That's another thing: 1 iClone unit is 1 centimeter, so we should be able to rely on that when we purchuse a prop or character.

As has been suggested already: it should be clear for which version the product was initally intended with an indication as to compatibility with newer iClone versions.

Also animatibility should be specified: for characters compatibility with iClone motions, facial animation ready or capable (i.e., you can set it up in 3DXchange, but it's not available out-of-the-box). With props: is it static and monolithic, or does it come with separate parts with pivots in the right place (for doors for example), or is it an iProp with built-in motions.

So basically, there should be a normalized description so users better know what to expect.

I see two issues when we buy content: quality control and after-market care. Some content is not cheap, so we should have some guarantee of quality and a degree of certainty that our investments do not get obsolete. I have no clients I can charge, so before we start talking about charging additionally to bring content up-to-date, there should be much more clarity about a quality baseline.

As to the other issue brought up, I would very much like to be promoted...:)

By DELETED2 - 12 Years Ago
____________________________________________________________________________________________________________

I agree with ANIMAGIC regarding descriptives but it would be much better for providers to have to conform to a certain number of compulsory laws/quality criteria in order to post products for sale else it is rendered impossible to curb the slovenly. I think high Quality refining needs to include "How" things are posted not just "What" things. 

We also need much bigger preview images. Existing are little short of embarrassing and pathetic. Top, Side, Front, Back, Angle is a starter. My servers have literally unlimited space and bandwidth and yet you still strive for tinyness????


 

By Cellygon - 12 Years Ago
A bigger preview image for our contents would be great! And the limit of 9 preview images is quite limited. Not enough to show everything in a combo packages. Would be nice to be able to upload more.

Also, It would be nice if devs contents in the content store automatically gets updated when we edit our contents description and images in the marketplace store. Would be nicer if what content we edit in the marketplace also gets translated to its content store counterpart... Because sending an email to RL support to update the one in the content store is troublesome on both end. So set up an automatic system would be nice.
By KaiD - 12 Years Ago
In terms of support from Reallusion for iClone directors, that is something that we'll probably need to consider developing in the future in a more formal fashion. For now, I'd encourage anyone who has an idea or proposal to reach out to me or Bruce to discuss how we can cooperate.

For content, as you may know everything that gets published in the Content Store is tested for usability and quality by Reallusion, so you shouldn't have too much of a problem with content from there. If you do, Reallusion provides full customer support. The Marketplace is really there to provide a more free and open platform for developers to self-publish in a more timely manner (i.e. no need to wait weeks for content approval). In the Marketplace, our theme store owners or individual store owners provide the customer service, but we are always available to mediate disputes.

Since we can't completely police all of the content being sold in our Marketplace, we rely a lot on you our users to report any sort of issues, and I'd like to extend my gratitude to the many users who have taken the time to contact me about everything from faulty content to blatant piracy. The Marketplace is continually evolving, and we love getting feedback from you guys about how we can improve. I've noted all of the things mentioned in this thread (larger thumbnails, etc.) and we'll discuss it as a team and hopefully make some improvements in the near future. Feel free to email me as well about any issues you think are important! :)
By planetstardragon - 12 Years Ago
let's make an open movie project for directors!

you can make a private area on the forum where only certified directors can join to participate in the iclone open movie project ( so non directors can get jealous! :w00t: )

then we help make a platform where everyone can participate, storyboard, upload clips, exchange props, etc ..

make an amazing movie, promote the kittens out of it so it's larger than life. you sell dvds of the movie on amazon, directors make a share of sales and advertising.

after we get trillions of views, we hold an award show!

simple.

:cool:




By Capemedia - 12 Years Ago
Can I ask about Music?

This is the only area of expertise I have but it is very hard to protect and license.  I have battled YouTube on many occasions when they have identified a song as being copyrighted even when I composed, performed and recorded it myself.

I would love the Market Place to open a music section, where dedicated composers could sell their work or offer it for free.  But there would have to be careful copyright installed to prevent not only the obvious (Hans Zimmer music being uploaded), but to protect talented composers from blatant plagiarism.

Does anybody else have any thoughts on a music section in the market place?

Cape (aka Colin) :D 

By Colonel_Klink - 12 Years Ago
Just wondering if there can also be some cohesion between the two markets regards to product image sizes, as at present if one wants to use similar images from the marketplace in the content store one has to resize them. I know it's not a biggee, but some consistency between the stores would be helpful in my opinion.
Thanks,
Bob
By Bellatrix - 12 Years Ago
I went from IClone to prettier Daz and eventually realized the only way for me to achieve my visual expectation is to learn to model/texture myself.

This is my experience with content stores: iClone, Daz3D, TheSims, Steam.

Most important and most overlooked criterias:

- FILTERS. There is never enough of these.
- Most important Filter: MERITOCRATIC + TIME-WEIGHTING. What does this mean?
Reddit style meritocracy: the best should float to the top. New + The Most Fav should be on top. Beyond X days, the product with sink or rise depending on how popular it is.
- 2nd most important Filter: Favorite/Total Sales. The percentage of people who bought it like it, basically. Ability to change the star rating afterwards.
- REVIEWS/ FEEDBACK at product page. How else content producers and marketers learn why people love or hate this? How else potential buyers get excited or informed?
- PREVIEW CLARITY. Visuals. Never enough visuals. Zoom-able, Rotate-able 3D icons. At least front and back.
- INFO. How EXPENSIVE it is, as in render resource intensive. At minimum, TOTAL FILE SIZE. Better still, 50000 polys? 4K textures? AO/ Metalness map included? Rendered in iClone or some fancy renderers? This will enforce higher production standards and reduce rude surprises and sold item returns.

I have more. But these should suffice.



By animagic - 12 Years Ago
I've never been in favor of a popularity filter. I know it's all the rage, but I don't really find it very helpful. I trust my own judgment, but I don't rely too much on that of others. For me, quality doesn't necessarily come with numbers (see YouTube).

What I would like is indeed a better categorization and presentation of content, so that it is easier to search for things. So if I need something that might be of interest to only 1 in a 1000 users, I want to be able to find it easily, not have to dig for it in the bottom of the heap.

I also would like more rigorous quality control, based on testing, not on popularity: For example:

  • A true statement of tested compatibility with which iClone version.
  • Some idea of texture size and whether a texture atlas is used. Recent content I bought used a texture atlas of 1024x1024, which really is not sufficient in close-ups.
  • Content developers should really take note that 1 iClone unit equals 1 centimeter. Content I bought recently had their scale all over the place, even within the same pack.
  • Add your own criteria...

There's probably many more things that can be done. It will mean additional work for developers, I realize that. But I think that a factual approach would be helpful for everybody. I also believe that the theme stores have an extra responsibility here before new content is published.