Homer


https://forum.reallusion.com/Topic173238.aspx
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By Cricky - 12 Years Ago
One of my favorite cartoon characters, I modeled in DAZ4.

The Audio Bytes are downloaded from a few sites.

I still need to do a few morphs and a small amount of edits, but until then, Homer has something to say.

Homer always has something to say. :)

This only took a few days to put together from mesh to... motion.



Not so much as a showcase of the model, but just so people know this does not take long to do inside DAZ.
By martok2112 - 12 Years Ago
D'oH!

Well done! :)
Looking forward to seeing more!
By prabhatM - 12 Years Ago
Pretty Good. DAZ and Iclone combo looks to be a sure winner.
By toonarama - 12 Years Ago
That looks fantastic Cricky.

I am looking for the easiest/quickest ways of creating toon style characters for animation in Iclone and this certainly seems to do the trick.

Dare I ask if you would be able to create a tutorial detailing the steps required or is there too much involved?

Whatever, thank you for the information and inspiration!
By Cricky - 12 Years Ago
Thanks for the comments everyone. What you see is strictly inside iClone after export from DAZ and import by Pipeline to iClone.

As far as a tutorial, there is a document package sold on the DAZ Store that shows you how to create a character from a mesh (Gingerbread Man) and animate it. It is titled "Rigging Original Figures In DS4 Pro" This was mentioned before on the forum, I believe by Vidi.

The document runs through everything step by step, and if you follow it religiously, you begin to get a sense of how characters are made inside DAZ. Just takes patience and a whole lot of grasping of the concept behind mesh, bones, and weight mapping. By the time it is done, you'll have a Gingerbread character that walks. Facial animation is a whole 'nother ball of wax. This is how I learned to do characters such as Homer, amongst others. I just finished updating Homer about an hour ago, adjusting weight maps and bones.

Even though I have Homer talking by use of a Jaw Bone, my next step will be to do a few facial morphs so he can say things like "D'oh" and look like Homer does in the cartoon animated series, in it's more than 25 year history.

It is a whole lot of learning and no single video would, or could, show everything any one person would encounter. It is much easier to follow a document and turn the pages than to hit pause and rewind constantly.

The fact alone that the GUI inside DAZ can be personalized for each user, keeps some confused as to what options to choose, and where they are in the menus, windows and panes.

********************************************************************
This is the character (somewhat) of what the DAZ Tutorial will show you how to create. I've went beyond the tutorial, but it is very similar to the original model.

Very Simple character, but it works really well for a Gingerbread Man. I went a bit beyond the base tutorial, but I wanted to see if I could get the Gingerbread Character to appear as if it could talk. It uses standard motions and facial edits inside iClone and/or DAZ, now.

P.S. That is me singing...for those interested. (None I bet) * smile *





This is SLim... another character I made 36 versions of in DAZ over 30 days. It uses no bones in the face, but morphing only.

Chapter 36 Part 2 of 2 (The adventures of Pinocchio) "A complete narrative of the original story" Chapters 1 through 36... also available on YouTube under Story Time.

By toonarama - 12 Years Ago
Cricky - thank you very much for posting that link which will be an invaluable resource
By vidi - 12 Years Ago
Good Job Cricky ! :cool:
By aknzrdude - 12 Years Ago
that looks pretty good Rich
By Cricky - 12 Years Ago

I've done some minor morph edits to Homers facial expressions.

Mainly so his lips do more than up and down as the original model I did.

Time Marker 1:00 (Doh!) shows a quick example, but his Viseme structure actually controls the morphs.

The scene is a static of Moe's Tavern, sourced from, I believe, Google Warehouse.

Lighting and Toon settings completely done inside iClone5.

Skin Tone is 5 on Glossiness, and 20-50 on Specular. The base colors are primarily pastel.

The Stage effects of Color Filter, Color Adjust and NPR are used.

He is wearing an Avatar Toolkit Necktie over his standard Homer Short.



Thanks for watching.. and the comments



By Cricky - 12 Years Ago
..and now the 1st Draft of Mr. Plow


By toonarama - 12 Years Ago
Homer's looking really impressive Cricky - I'm loving all these new toon characters!
By Cricky - 12 Years Ago
Thank you...

another update completed. Still a little more to do, but he is coming along.



A further update to Mr. Plow. Facial Animation for speech updated with morphing mouth poses. His hat was added and a few, albeit not completed, weight map changes done.

Some lighting and environmental effects were added to make him look more like the cartoon character he is.
By KenCoon - 12 Years Ago
Bought the book from DAZ and got lost in the first step. She said to download the figure. Couldn't find it anywhere.
Think I will try the 3D Coat method. I have that one too.
Ken:)
By prabhatM - 12 Years Ago
I always believed DAZ and ICLONE combo could be really awesome and strategic even from the business point of view.
By vidi - 12 Years Ago
Maybe you have an another Book , because I read this ?




Also I have not Idea what you mean with 3D coat Methode , because you can not rigging in 3D coat.

Rigging is the last part in the creator pipeline and is needed if you want develop a animatable Character.