Creating a character


https://forum.reallusion.com/Topic168333.aspx
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By shadowkross - 7 Years Ago
One more question before I wait for the tutorials after the software release. Smile

I went a little overboard on drawing my "hand assets." Do you think that all the angles I made can be used, or do you think I just went a little overboard?

This Link is to one of my deviantART galleries. This one showcases 8 hand shapes at 25 different angles each (totaling 200!)

http://shadowcross.deviantart.com/gallery/43772968

Let me know.

Cheers

By DELETED2 - 7 Years Ago
shadowkross (11/14/2013)
Okay, so Draw Plus, Illustrator, or Flash? Are there any established guidelines for me to follow?

I don't know if this helps or if the SWF's exported are compatible with CTA but......
I would recommend Swishmax for flash as it takes the labour out of scripting and modelling.

When I was into 2D a project with a girlfriend of mine resulted in an enormous undertaking which never got finished because Reallusion came along for me and a Contract in france for her. However, we thought it fun to leave the site online.
Don't use spanishcanary.com though, use THIS LINK...








See THIS LINK

and take a look at some of the pages. The characters are in the Japanese style.

The method for modelling was easy.
Place a picture of the character or person you wish to mimic on the stage.
Add vectors and reshape them to the various elements, face, eyes, cheeks, blush, clothing, and surrounds chairs, props etc.
Group them as sprites, animated or not.

Export as SWF or FLV's.

Actually, this page here   used to be an individual site I created launched in the House of Commons by the Prime Minister, Chief of Police and Heads of UK Education  for a National Charity.

The layers, interactivity and animation was all done in one page and at the time was the worlds most flash animated interactive page ever built. Hence the snatch of my work for child safety online and national coverage. If it doesn't animate simplistically when clicked on it drags or plays.

I built it for fun. Didn't expect anything to come of it and launched it online. The chief of police was informed because I tied it into a banking financial secure server for child mail and was apparently the first person ever to do this.

The rest is history.
So, dedication, never-give-in attitude, and imagination pay off sometimes. The current page was readapted and even further enhanced but its all flash vectors built in SwishMax.

By videodv - 7 Years Ago
You can also use Anime Studio Pro to export swf

Regards
Chris.
By prabhatM - 7 Years Ago
Particles are exported as bitmap, not as vector. It makes the SWF files bigger in Anime pro. ( I have not looked at it after ver 6.0)
By prabhatM - 7 Years Ago
videodv (12/14/2013)
You can also use Anime Studio Pro to export swf

Regards
Chris.


I thought Anime Pro had few restrictions regarding SWF export. One I remember is the "Tapered Line Ends". It could not export Tapered line ends. I am not sure if it does now.
By jlittle - 7 Years Ago
Keep in mind that CTA 1, and most likely CTA 2, Does Not Use Scripts in flash files.

Jeff
By videodv - 7 Years Ago
Just done a quick test and you are right it is still the same.

I am using ASP 9.5 there are some restrictions the manual highlights the options. But you can still export some good files with it, (I tested a simple man walking across the screen as a test and it worked ok, plus tested the default partical scripts and they exported fine as well.)

Regards
Chris.
By shadowkross - 7 Years Ago
Okay, so Draw Plus, Illustrator, or Flash? Are there any established guidelines for me to follow?
By prabhatM - 7 Years Ago
Use Draw Plus / Flash / Illustrator to design your characters.
By shadowkross - 7 Years Ago
Okay, So I know how to build assets individually, but I'm more interested in how to build the templated rigs shown the the demo-video @2:11 mark. Are there any tutorials on it? Any special conventions in arranging and labeling the parts of the body?
By prabhatM - 7 Years Ago
Import body parts into CTA in flash (swf) format.
By videodv - 7 Years Ago
I have checked the test ones that I have done and found the exported swf files are only a few K in size, the examples are in vector format so I assume the relating swf files are in vector format because of the small file sizes.

I could be wrong as I am new to exporting swf files from ASP and Drawplus.

Regards
Chris.
By shadowkross - 7 Years Ago
I watched the preview of Crazytalk Animate Pro 2 software, and I was so excited for it, I pre-ordered it immediately!

I Know that it's not due to be released until this December, but I'd like to get a head-start on putting together my own multi-angle, vector-based, cut-out puppet. I saw the example given at the 2:23 mark, and I really want to make something like that.

What kind of additional software will be needed? What kind special of Labeling/grouping specifications will be needed? Are there any tutorials on this?

Because of amazing features, I'm really excited about making the transition to this software! I know building assets takes a while, so I want to be ready to animate when the software is released!
By Peter (RL) - 7 Years Ago
shadowkross (11/19/2013)
Okay, So I know how to build assets individually, but I'm more interested in how to build the templated rigs shown the the demo-video @2:11 mark. Are there any tutorials on it? Any special conventions in arranging and labeling the parts of the body?

I'm afraid you will have to wait a little longer. We will have plenty of character creation tutorials coming in December to coincide with the release of CTA2. Not too long to wait.

Of course nothing to stop you creating your characters designs now at the angles shown HERE. Then in December we will show you how to put them altogether to create your SWF template sheet. Smile

By Peter (RL) - 7 Years Ago
shadowkross (12/5/2013)
One more question before I wait for the tutorials after the software release. Smile

I went a little overboard on drawing my "hand assets." Do you think that all the angles I made can be used, or do you think I just went a little overboard?

This Link is to one of my deviantART galleries. This one showcases 8 hand shapes at 25 different angles each (totaling 200!)

http://shadowcross.deviantart.com/gallery/43772968

Let me know.

Cheers

Nice work with the hand drawings. Smile

I wouldn't say overboard at all. As each angle of a multi-dimensional character can have different hand sprites, you should be able to make use of a lot of these with your character.