GR5 Characters


https://forum.reallusion.com/Topic161807.aspx
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By Vit3D - 12 Years Ago
Hi All.

I'd like to introduce my new character type - Game Ready 5 Character (GR5). This character based on G5 Game skeleton and facial bone system which have been created by Reallusion for high compatibility with external 3D applications after export ( 3DS Max, Unity 3D etc.).
Characters on Standard G5 skeleton just perfect for using inside iClone, but they do not oriented on export into external 3D applications -- As You know FBX format has restriction on export controllers used in special skin deformation bones implemented in Standard G5. So these characters will have skin deformation issue after export -- skin deformation during motions in external 3D applications will looks not the same as inside iClone; especially it can be notable in elbow and knee zones. (this is main reason why I do not sell export licenses on my PR5 characters).
Characters on G5 Game skeleton totally free from such issues (because they have no controllers which not able to export in FBX) and constructing character motions in iClone You can be 100% sure that You will have exactly the same look in external application after export.

But lets take a look on character :) -









As You can see it looks rather close to my characters from PR5 series, but in fact it is absolutely different.. ;)

This character has reduced polygon counter -- 19.5K triangular polygons (for comparison Chuck has 25.6K, Gwynn - 26.6 K).
Character consists of 2 main meshes (body with head and boots) and 6 small mesh objects (Eyes, Eye Lashes, Teeth and Tongue).
For better compatibility with external applications which have restricted support for 2-sided materials, both main meshes are "solid" -- no open edges.

Character used only 2 materials with 2K resolution (Body and Head), materials for Eyes and Eye Lashes are very small. This way character can be normally processed in applications with low resources usage.
The skeleton used in this character slightly different from G5 Game specification in Whitepaper -- all bones have the same names and hierarchy (as in Whitepaper), but body bones (except head and facial bones) have traditional local axis orientation -- along bone length. This have been made because some external 3D applications have problems if local bone orientation does not mirrored on opposite body side, but all bones have been aligned to world axis (have the same orientation). This difference does not affect on motions support inside iClone because 3DX mapped all body bones to internal bone system during import.

Of course GR5 character has full facial animation support (Muscle, Viseme, etc.).
If You wish You can take a look at Viseme and some Muscle presets implemented in this character :

GR5MC_FaceAnim_01

GR5MC_FaceAnim_02

Also should remark, that because the character used bone-based facial animation You can easy tune all presets (if You wish) or create your own custom presets directly in 3DX (no need to use any additional 3D programs to do this).

Unfortunately I did not make video demonstration yet, but if You with You can take a look at video which shows this character beta version -
http://www.youtube.com/watch?v=dMbF7qfKPVM

This character practically finished and soon I'm going to publish it in Marketplace, but it'll be extremely helpful for me if You can answer some questions:
- Whether character's technical specification described above fit to requirements for your 3D application or not?
- What type of GR5 character You would like to see next? -- Casual (like this one) or thematic (Military, Sci-Fi, Fantasy or some other).

Best Regards,
By Alley - 12 Years Ago
Really nice looking character Vit.

In addition to the reasons you created him for use in export, it would also be great to see cloth for this character for inside iClone use. I love all your work, but a less "muscular" type of character as an alternative, would be a very welcome addition.
By Vit3D - 12 Years Ago
Alley, a lot of thanks for nice comment and good idea! :)
I will think what can be done in this direction on GR5 or PR5 character bases.
By nl2012 - 12 Years Ago
What an awesome piece of work.

First of all, making it look like this with only 19.5 K poly is amazing!!
The rigging technics you used are so well thought through... it takes tons of experience to
create a mesh and rig like this.

Well done Vit3D

10 Stars

Have a nice day :)

By Bigboss - 12 Years Ago
Another amazing Character Vitaly!

I think that new skeleton from RL is going to open up a lot of doors in the gaming industry.

Well done!
By vidi - 12 Years Ago
yes absolutely amazing work ! unbelievably that is so Low Poly.:w00t:
I like the texturing too :)

I think that new skeleton from RL is going to open up a lot of doors in the gaming industry.


Not the skeleton, but xchange :D
By Vit3D - 12 Years Ago
nl2012, Bigboss, vidi,

Thank You very much for high opinion about my work! :)
Yes, total poly-counter for whole character is 19534 triangular polygons. The effect that character has more polygons reached by tuned Normal Bump maps which have been sculpted and exported using ZBrush.
By duchess110 - 12 Years Ago
Very impressive Vit for such a low poly count.
By shygirl - 12 Years Ago
Amazing work as always Vit.  Excellent character.

Shy

By Vit3D - 12 Years Ago
duchess110 and shygirl, thank You very much for so kind comments!

I just published the pack and it can be found in Bigboss Treasures store.

GR5_MC01 Pack



GR5_MC01 character is based on Reallusion's G5 Game Skeleton and Facial bone system and can be successfully used inside iClone and in the external 3D applications after export (for export 3DXchange Pipeline required). This character fully comparable with standard character motions. You can construct character animation in iClone, export it in FBX using 3DXchange Pipeline and load into your favorite 3D application for future use. Most important that after export all motions and character's skin deformation will looks exactly the same as in iClone.
GR5_MC01 has full facial animation support and comes with complete range of mimics and articulation presets for emotions and text-to-speech construction. Because character's facial animation based on facial bone system You can easy tune build-in presets (if You wish) or construct your own custom presets directly in 3DXchange (no need to use any additional 3D programs to do this).

What in Pack.
GR5_MC01.iAvatar - character;
GR5_MC01_Body_02.iMtl - alternative material for body (no gloves and different cloth colors);
GR5_MC01_Head_Bald.iMtl - bald head material.
As bonus, this pack also includes GR_ShotGun_01.iProp. To use it just attach it to character's right hand bone (Game_RightHand) and auto align by position and rotation. This prop also compatible with Standard G5 and PR5 characters.

And a bit more pictures :)







Hope this new product will be welcome.
This is new character type for me and any feedback dealt with this character usage will be very helpful for creating characters better fit your need in the future. Feel free to ask your questions or make suggestions :)

Regards,
By Sen - 12 Years Ago
:w00t: very impressive work .
Great job Vitaly ;) .
By Vit3D - 12 Years Ago
Thanks Sen! I'm glad that You like it :)
By animagic - 12 Years Ago
This sure is an impressive piece of work. The texturing is very good. I'm not into gaming myself, but I believe there will be a demand for low poly / high quality characters in iClone itself as well.

As a man by himself is kind of lonesome, what about a female?
By Vit3D - 12 Years Ago
Thanks animagic!

And You absolutely right -- First of all this is iClone character carefully tuned for use in iClone, but not a character oriented on export only. So You can successfully use it as any other Non-Standard Human characters with complete motion and facial animation support.
Further more, as You can see, this character looks very close to standard G5 characters, but required less calculation resources and this fact can be important in complex scenes (projects) with has a lot of other content.

About GR5 female... I'm thinking about creating "action style" female character (to fit this male), but right now I'm not ready to say how soon it will be done.

Regards,
By davidjosue007 - 12 Years Ago
Very amazing character, can't wait to get it.:)
By Vit3D - 12 Years Ago
Hi All,

I apologize for the long absence, but I decided to learn Unity for careful testing my GR5 characters for avoiding any issues after import into this application.
Soon I'm going to publish short guide with export-import recommendations for better visual result in Unity.
But for a while You can take a look at short technical demo which I rendered in Unity (better watch in Full HD ;) ) .

 

Cheers :)

By Vit3D - 12 Years Ago
Hi All

First look at Game Ready 5 female character...





This is beta. Will try to finish and publish it next week.

Cheers,

By prabhatM - 12 Years Ago
Finally few characters that do not look ICLONISH !
By Bigboss - 12 Years Ago
Another amazing character Vit3D ! Wow! :)
By Vit3D - 12 Years Ago
PrabhatM and Bigboss,
A lot of thanks for comments! Glad that You like it :)
By Vit3D - 12 Years Ago
Thanks, sw00000p!
By Vit3D - 12 Years Ago
Hi All,

GR5 female pack have been published and can be found in Bigboss Treasures store.

GR5F_Pack_01



Product description

Characters from GR5 (Game Ready) product line are Non Standard characters based on G5 Game skeleton and facial bone system. They have complete facial animation and lips sync support.

This pack includes 2 character's models (the same character with different outfit), Pistol prop and additional cloth material for GR5F_CL2 model. As bonus You can also download (in GR5F_Bonus.zip) gesture for pistol handling.

For easy alignment (attachment) Pistol to hand and into holsters both character models have 4 special link objects:
GR5_Weapon1_Left, GR5_Weapon1_Right - for hands;
GR5_Weapon2_Left, GR5_Weapon2_Right - for holsters.
Pistol prop has 2 special link objects (GR5F_Pistol_HandRight and GR5F_Pistol_HandLeft) which can be used as Reach Targents for GR5F character hands (use "Rotate" Reach mode for correct hand alignment).

GR5F hair mesh very close to "PR5 Short Hair Pack" and You can use materials from that pack.

Characters in this pack fully compatible with Unity 3D after export (3DXChange Pipeline required).

------

And images of final character version -











Hope You will find this character useful. If You have any questions or suggestions about GR5 products, please do not hesitate to ask them in this post.

Cheers,
By Peter (RL) - 12 Years Ago
Congratulations on another fantastic character Vit. As always the detail and realism is incredible. :)
By Sen - 12 Years Ago
Always great work here :) .
By Vit3D - 12 Years Ago
Peter and Sen,
Many thanks for the kind words! It's very pleasant for me :)