Reallusion WASD controller


https://forum.reallusion.com/Topic157349.aspx
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By lundon - 11 Years Ago
I'm looking at an upgrade offer I just received for 3DXchange5 Pipeline and have watched many of the videos tutorials. I want to be able to export to Unity and have seen a number of references to the custom movement script for Unity or the Reallusion WASD controller.

I've only found one reference to download this script and that reference is no longer valid. Is the script part of the upgrade package to the Pipeline version or do I need to download it alone. If it's a download where can I find it?

Thanks
By lundon - 11 Years Ago
Thanks for the info.

Yikes. RL doesn't provide the script. In their tutorial "Bringing iClone Characters to Life in Unity with Scripting", around 5:45, they say "Reallusion has also provided a custom movement script for Unity that you can easily use with your characters as well...". Granted they don't say who they have "provided" it to, but I sure read it that there was a free download available.

Sadly, I'm not talented enough to do my own coding.

Oh, well. Guess that means I'll have to wait until I can contact them during the work week. And I so wanted to make yet another impulse buy this weekend. Smile

By Sen - 11 Years Ago
Hello ,

Try this (file joined ) .
By lundon - 11 Years Ago
Sen: Thank you very, very much.
By lundon - 11 Years Ago
I already have those scripts. And yes, woooPEEE, now I have the HotKeys script, which will be very useful.
By animagic - 11 Years Ago
lundon (6/23/2013)
I already have those scripts. And yes, woooPEEE, now I have the HotKeys script, which will be very useful.

Keep us posted about your progress. It is always good to learn from somebody else's experience!
By Dreamcube017 - 11 Years Ago
Wh8ile Sw000000p's right, I can't help feel that he may be being a bit too critical on the subject.

Anyhow, there are things to make coding a LITTLE easier so that you don't have to actually write it. (uScript or Anteres Universe). However, you still need to understand the logic of how code works.

And YES I'm fully aware that this type of tool may not help outside of Unity, but if the user can use them to make a game (which peole have) and they are not programmers, then there ya go. Mission complete.

An issue I have is that I'm still struggling to understand some of the concepts of how to put things together. (I understand methods and functions and variables and stuff, but I just can't put anything together with them) It's easier for some than it is for others. For that reason, I started using Game Maker. No it's not 3D, but you can get some decent prototyping done and you can have working games off the ground pretty quickly while you learn the basic logic without having to worry about the exact connectivity of the nodes in uScript or the actual syntax.
By vidi - 11 Years Ago
@Dreamcube,I have bought both u-script and Playmaker

U-script node system confuse me ,but Playmaker is so logical and is much fun.

Maybe you should try it? it is so much easier and there are also a lot more help
The forum has more activity and the program updates cycle is faster.

The debug mode is awesome


http://www.hutonggames.com/
By Dreamcube017 - 11 Years Ago
Hey sw000000p. Thanks for he tips. ... I get the feeling you didn't read my entire post though.

I didn't understand it, and for that reason I moved to a simpler engine. The logic is still being applied and used, just in a simpler way.

The reason they can't make a start to finish tutorial on how to make a game is because what if you want to make a different one? Although making a game from start to finish (even a small one) in uScript and having a tutorial for it would shed a lot of light on things and really give people an idea on how to do it.

Game Maker Studio has one... heck, Unity even has some with normal scripting. (Or they used to anyway don't know if it's still there).

I think that both step by step AND concept tutorials can be rather helpful.

Simply using Step by Step tutorials alone without really explaining the tools won't get you far unless you can use your thinking to use them differently.

As for uScript, having documentation that gives good explanations of the nodes and what they do without sounding so abstract would be great. So a basic description and one or two examples of how the node can be used... for EVERY NODE. This is the reason I couldn't fully use uScript.

And that's why I'm using Game Maker Studio to make some simple games with the same concepts I wanted to use for my Unity ideas minus all the sweet effects and level designs I wanted to use in Unity (which I do know how to make, just don't know how to call in code as of yet)

Being an artist and being a developer are two different things.
By vidi - 11 Years Ago
Start with BigDaddy RL's.... Character Controller / Animation Script! [BigGrin]


No, I have made my own FSM Wink

btw btw where is your complete triple A game. Do you want show us?BigGrin
By planetstardragon - 11 Years Ago
"My words speak for themselves!"


By Dreamcube017 - 11 Years Ago
This post was actually written before PSD posted.
================PREPOST===========
Yeah you're not reading my entire post.

I jsut TOLD you that Game maker AND Unity BOTH SHOW THIS.

I understand that showing a step by step tutorial will help a user realize how everything works together which is WHY I said it'd be useful... in that SAME POST. I understand the concepts. Press button, jump. Collide with enimy, health variable gets subtraced. Collide with goal, level ends, display a score.

And for a 3rd time, THIS is why I picked a different engine to start with.

As to why uScript doesn't have full tutorials yet, it's still in beta and... oh wait, users have made some tutorials and the forums there are pretty darn helpful too. Before opening any IDE to write any tye of script, understanding the basic logic is vthe most important part of any programming language and since almost every game in every engine uses an OOP based language, the logic's pretty much the same for any engine.

I've taken a programming basics class already and have written a few simple programs myself which I'd be happy to show if someone asked.

And FYI sw000000p, you're on the Internet, words NEVER speak for themselves.

---------------------------
You seem to do this a lot. Not that anyone doubts your skill, but all the time you seem lik you're saying,

"Oh you don't know how to do this! LEARN HOW TO DO IT! I know how to do it. Here, I'll prove that I do by using a bunch of technically advanced terminology on the subject. Oh, I also am very good at using IFcode as well. SEEEEEEE???"

I understand you don't wanna explain every little detail and that's fine. but you sure do seem proud of the fact that you know so much more than everyone and then won't show prof of it...

If you did show something, even a screenshot like "I did THIS and it required MORE than those E/Z buttons." then a quick screenshot of a piece of your code to prove it... it'd still come off the same way, but at least then people would really see that "Oh man this guy seems kinda rough but he knows what he's doing." Now it just seems like you're just saying stuff... not saying it doesn't have value or that it doesn't make sense... but your cretability may appear lower than I'm sure it actually is.


By Dreamcube017 - 11 Years Ago
I'm just taking it one step at a time right now.
By Dreamcube017 - 11 Years Ago
Ah nice. Was that a custom controller?

I had a similar demo although not as many functions.



I have a marble rolling game somewhere too but don't feel like digging it up. She doesn't have as many functions, but still. Just used the normal Unity 3rd person controller for her.
By Dreamcube017 - 11 Years Ago
As it stands now none 'cause I didn't add any.

I could've put a collision plane at the bottom and made it so hat the level was more like a platformer. I think she could jump too but I just didn't have her do it.

The simplest game only needs two elements in that example, A kill plane, and a goal. The rest can be done with simple blocks... Although Unity's collision is kinda funny when it comes to moving objects.

I can show my marble game if you want. That actually has collectibles and the like.

Game maker really is showing me how the basic logic works and I think I could go back and use uScript, but I'll stick with Game maker a bit longer first.