Space Navigator support needed


https://forum.reallusion.com/Topic152757.aspx
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By Sombrero76 - 12 Years Ago
Dear Reallusion Developers!

Almost every 3D software package has built in support for Space Navigator today. The 3D mouse is the perfect tool for moving, rotating camera freely and naturally in space, at six level of freedom. I'm using it with 3DS Max, Rhinoceros, Blender and Photoshop, but there are hundreds of softwares supporting it:

http://www.3dconnexion.com/supported-software/software0.html

Since I've tried it, normal mouse navigation became a real pain. When I first seen iClone, I was happy with the endless possibilities of the program, and all the cool stuffs I ever dreamed about before, but then came the cold shower: it does not support SpaceNav. What?! I didn't believed it.

Camera animation is one of the most problematic area in making professional quality machinimas. Keyframing is not an intuitive way, especially for smooth, precise movements, helicopter-like flyby-s, artistic, fine, variable speed zooms, dollys, crabs. In these areas SpaceNavigator is the ace of aces.

Some places, where the support would be cool in iClone:

- view navigation in editor mode
- realtime camera movement capture (generating keyframes)
- prop movements, rotation
- facial or body expression animation (up to six independent parameters at once!)

For a great implementation check Second Life. That has a nice control panel to customize the influence of each axes, set inertia for contols and function mapping.

From technical viewpoint SpaceNavigator is a normal HID (Human Interface Device) USB device, the readout is the same as any joystick. (I am hobby coder, it took about one hour to write a small camera navigation program in Java...)

I know that the developement schedule of iClone is tight, and it's good to see the quickly widening feature-set, but please re-consider the SpaceNavigator (or general HID) support too, because without this your product stays just a cool toy, not the heaven of machinima makers.

Sorry for my poor english...

By animagic - 12 Years Ago
There's nothing wrong with your English! I think you make a fine case for supporting Space Navigator. I've never used it, but it sounds very useful.
By aranyka - 12 Years Ago
I totally agree with Sombrero76. Please solve this problem. Maybe it is already working on it?
It would be nice to know the answer.
Best regards
By warlord720 - 12 Years Ago
It would be great to see support for this.
By Peter (RL) - 12 Years Ago
This has been requested a few times now but there were then no plans to support Space Navigator.

I will of course pass forward your suggestion again. It will certainly be considered. :).

By Dreamcube017 - 12 Years Ago
It'd make scenes a LOT easier to navigate and set up. That's for sure.
By Sifr - 12 Years Ago
Any new input device support that puts it closer to the term: PRO league - gets my vote for sure.:w00t:

Also how can a software developer get their hands on an iClone SDK to make some REAL 3rd party tools or alternate uses for some parts of the kernel.:w00t::w00t::w00t:
By Dreamcube017 - 12 Years Ago
3rd party tools would be cool. I'll say that.

I don't like tossing around the P word very often as it gets rather jaded.

I can go buy Maya... but will taht alone make me more Pro?... nope.

All that being said, The navigation thing would be pretty useful. Maybe if the devteam keeps haring it, they'll break down and put it in.
By JasonSWrench - 12 Years Ago
I complained about this very issue a couple of years ago when I first started playing around with 3D mice on another project. I'm still baffled that Reallusion has missed the boat on this one because it would make perfect sense in both iclone and CrazyTalk Animator. I'm just glad to see other people discussing this besides me.

Jason
By Sifr - 12 Years Ago
I don't like tossing around the P word very often as it gets rather jaded.

I can go buy Maya... but will taht alone make me more Pro?... nope.


Your absolutely right Dreamcube it is jaded, but this is the tag line attached to the products I purchased from RL, along with Pipeline; another "P" word by the way.:w00t:
SO feel free to let the "P" fling(no pun intended).;)

In all fairness the term you may have confused "P" with is Industry Standard, these are two different terms MAYA is an "I.S." product.
You use "I.S." products to make "P" quality content, in most cases, for I.C.P.(not Insane Clown Posse)... anyways, this navigation peripheral, although not industry standard, is preferred by "PROS" in the industry... there I said it agan:D now where was I???

Oh... yeah, so to that end MAYA LT looks pretty cool huh.... it's not PRO, it's not I.S..... it's Indie... and oh yeah I think it's the other two previously stated as well.... I think?;)

Now how jaded is that.:w00t:
By animagic - 12 Years Ago
I like INDIE better than PRO... Has you stand out more... Industry Standard makes everything the same...
By DELETED2 - 12 Years Ago
Hey, I know... (Sarchastic tones) How about we get the bog basics good enough to use first.

Ahh yes! Hmm, maybe land manipulation, better than was but needs refining and also mist and distance haze / concentration zones, variable depth/hue/density drift/duration variability control would be nice too.
Without getting too demanding perhaps even a 3Dimensional Cloud system as well. With volumetric-randomisers and sympathetic atmospheric-appearance-control according to other "set-natural" trigger-conditions. 

Oh and non slipping feet / hooves and, yes, randomised avatar blinking according to mood/atmosphere/conditions along with auto-resizing irises which are also environment sensitive and an auto-squint in bright condition.

THEN, once we have something to shoot, lets get Cam-happy with anti-grav hover-pads which are mouse controlled Camera levitators and steer the cams round the set like remote controlled  Irritated Mosquitos.

It would be nice to have the egg and see it hatch into a beautiful Chicken sometimes...... rather than one with limbs missing. 

Armstrong. 

By Sifr - 12 Years Ago
Hey, I know... (Sarchastic tones) How about we get the bog basics good enough to use first.

Ahh yes! Hmm, maybe land manipulation, better than was but needs refining and also mist and distance haze / concentration zones, variable depth/hue/density drift/duration variability control would be nice too.
Without getting too demanding perhaps even a 3Dimensional Cloud system as well. With volumetric-randomisers and sympathetic atmospheric-appearance-control according to other "set-natural" trigger-conditions.

Oh and non slipping feet / hooves and, yes, randomised avatar blinking according to mood/atmosphere/conditions along with auto-resizing irises which are also environment sensitive and an auto-squint in bright condition.
THEN, once we have something to shoot, lets get Cam-happy with anti-grav hover-pads which are mouse controlled Camera levitators and steer the cams round the set like remote controlled Irritated Mosquitos.

It would be nice to have the egg and see it hatch into a beautiful Chicken sometimes...... rather than one with limbs missing.


I didn't know there was a 3-d navigation mouse that did all that?:hehe::w00t:
By Robertus - 11 Years Ago
+1 for support Space Navigator / Space Explorer
Indeed this would be very handy
By brand468 - 11 Years Ago
Yes i agree, i really support Space navigator in iClone.
I use it with Poser since long time and it is the best navigation tool i have used so far.
In iClone it would be great to navigate camera view with Space navigator (zoom, pan, orbit/roll) with left hand.
And at same time manipulate actors, props etc with right hand mouse :)
http://www.3dconnexion.com/index.php?id=119
By Dreamcube017 - 11 Years Ago
This is the third thread I've seen about this (mine I think being the second) I really think when RL gets the chance, they should really look into this. Maybe not till 6.1 since they're hard at work on 6 now, but still. These threads keep popping up.
By DELETED2 - 11 Years Ago
But you're missing the point.

Its gimmicky and faddy and... looks good on Sci-Fi movies (visually stunning example comes to mind though irritatingly egotistic and useless if you don't have an impressionable audience to pose it all off to) Iron Man.

Yes, you too can look like a right plonker!


""Someone give me a mouse for Gods sake. My arms are crippling me.
That's why I need a robot suit because they don't work anymore.

Great if you want to invite your impressionable friends round and say, "Look how I developed chronic tennis elbow... by doing THIS 12 hours a day for a few months."

Useless Outdated Gadgets from 1995 redesigned with high sales psychologies to sell them.
This 3DSpace Navigator should be called "Smooth boredom & downward gliding non-productive instigator."

I've used one of these at a demo.
Sure you can smoothly glide across to google earth (for some inane reason its always the No. 1 place to go with gadgetry. Probably because its still intriguing to zoom into grandmas back garden and see her washing from space.) and you can
smoothly glide up above your props and
smoothly glide  across the set and
smoothly glide  round and
smoothly glide each turn and
smoothly glide through doorways as if,
HEY,
No!!.
But surely YES... it's just like being in a space ship hovercraft. WOW!

One thing going for this device... Yes... you can
Smoothly Glide.

You cant replace the mouse.
Steering a smoothly gliding anything and aiming for some control or object is time consuming and irritating and innacurate as well as chronically non productive which is why the idea died when it was tried out in 1994. 

After a few minutes I was annoyed with this thing.
I got tired of the decelerative and accelerative "smoothing" which was worse than mouse acceleration. I had to concentrate and aim for everything crawling about like a mine detector in treacle.

WHY WOULD YOU NEED THAT???

I was told how "heavy" it was and how "Smooth" the finish was and how "Sensitive" it was and how "beautifully designed" it was AND, amazingly, how jealous my friends would be when they saw it????? 
I really p*ssed him off by saying , "My social circles aren't that shallow." 
But that's just me. I Don't suffer idiots.  I Don't idolise.

This is a gimmick.
HENCE the mouse has not been replaced for over a QUARTER OF A CENTURY.

Wake up someone and try and give the set editing basics.
CLOUDS that DO smoothly float about in random directions.
LAND MASSES that can be pulled about and reshaped for caverns and realistic cliff faces.
CLOTHING that crumples in the same way it did in 1994 in Toy Story.
LIGHTING that's worthy of sitting beside PIXAR's decades old superior system.

And now because of some companies say-so you're going to develop the program to handle "smoothly floating" navigation which, incidentally, STILL NEEDS A MOUSE for any degree of efficient and speedy productivity.

God give me some patience please.
Have you used one of these for any given period?
And compared it to someone using a mouse?
No? 
Try it.
They win.

If I sound insulting its because I'm intelligently stunned that for some weird reason, way beyond my understanding, the basics, which are missing with all the subtlety of hands ripped off a babys bleeding arms, seem to get bypassed for inane faddy gadgetry and the worst of it is....

... its NOT the software that's supposed to be impressive but its OUTPUT.

Its NOT a case of "Everyone to their own" before the defenders get on their band waggon.
It is NOT an efficient way to manipulate software. 
Its SLOW and LETHARGIC. (That word means tired and weakened with dulled response in case there are those who didn't know that.)

All the work you do to make this software efficient, time saving, cost effective, commercially viable, price beneficial....

And then you install productivity sloths.

"I'm computeristically a sloth, that's why I need a robot suit to make up
for my inefficiency everywhere else
."

(Patronising sigh of intolerance!)




 

By justaviking - 11 Years Ago
A "space ball" wouldn't replace a mouse anymore than a mouse and keyboard replace each other.

I can see it would a nice tool, especially for some interesting camera action and/or prop movements.  But I know I'm not coordinated enough to operate a keyboard or mouse at the ame time as a space ball.  I *can* walk and chew gum at the same time, but I do have my limits.

Cool?  Yup.

Potentially usefull?  Yup.

Will I spend money on the hardware?  Nope.

Priority?  In my opinion, low.  (Especially knowing I'm not likely to buy the required hardware.)

By Rampa - 11 Years Ago
So.....If no space navigator, how but a joystick for facial puppeteering?
By Rampa - 11 Years Ago
Just installed this :D

http://atzitznet.no-ip.org/Joy2Mouse3/

Now my joystick works as a mouse. Maybe it'll work for Spaceball as well?

It's old software, but it installed (as Administrator) just fine on Win 8.1 64bit.
By Rampa - 11 Years Ago
I do tend to agree with Armstrong though. I'm only trying this because I found a great Logitech joystick at the Goodwill for a few bucks today.:P
By Rampa - 11 Years Ago
Found a newer version of Joystick-To-Mouse. Seems to cost $10.00 though.

http://www.imgpresents.com/joy2mse/j2m.htm
By Rampa - 11 Years Ago
Stick with the free one. The newer post is a clunkier version!
By Peter (RL) - 11 Years Ago
Thanks for all your feedback regarding Space Navigator support. I have passed this to the iClone development team for consideration. If I receive any further news I will let you all know. :)
By billsteele7 - 11 Years Ago
Reallusion: If you are to remain highly relevant and highly referred among the pros, PLEASE include the use of the Space Mouse in iClone 5 and iCLone 6 as soon as is practical. You will be glad you did! :exclamation:
By animagic - 11 Years Ago
Well, it won't be in iClone 5. Maybe in 6?
By Bellatrix - 11 Years Ago
Still no news on this?
By will2power71 - 10 Years Ago
There's no way I'm letting this drop. Space Navigator is a key component of how I work in 3d. Not having it in iClone is such a pain. Moving by mouse is only good for so much and it makes it horrid when you actually have to do anymore than film a static scene. when I can manipulate the camera in 3D with a 3D Mouse, I can move up and down and orbit effortlessly with little thought -much like you do with the conventional mouse. It frees my hand from the keyboard and allows me work more intuitively when it comes to navigating. I wouldn't want to try any sustained project without it.
By ledlight - 10 Years Ago
Apparently the unreal engine is suffering the same lack of support for the space navigator. Unreal developer said on the forums over there that integration was not easy, requiring significant changes to the codebase. This contradicts what 3dConnexion say about how easy it is to integrate.
See this from 8 years ago...
http://www.3dconnexion.com/forum/viewtopic.php?t=1360
"We provide a free API on our web site, to make it easy for [Reallusion devs] to incorporate input signals from our devices into their software applications."

But it seems it's just too hard. Which is unfortunate because the 3d mouse does improve ergonomics and 3d navigation efficiency. The option to record the movement of the 3d mouse for camera tracking and flying around would be a huge leap forward in cinematic camera movement ability for iclone.
By will2power71 - 10 Years Ago
Pardon my french, but that's bubkiss. The thing is, people give answers like that when they don't think it's important. You see, the routines in the software for navigating are already pre-existing. It's like being able to use the arrow keys or the tab key instead of your mouse. You don't have to program them from scratch --you just have to create a library that translates the 3D Mouse output to the equivalent motion. I'm oversimplifying, but the way programming works is that you create libraries and modules that access the API of whatever software you are working with, rather than making them code everything from scratch. The more likely issue is that whoever's in charge doesn't place a priority on what you're asking for, and they count on you not knowing programming to accept the pat answer. If Unreal wanted to make it a priority, they'd have it done in a matter of weeks. It's the same thing with Reallusion. As soon as someone in charge decides 3D Mouse support is needed, then they'll do it, which is a shame. If Reallusion had it's own SDK, I might even consider paying someone to develop it. It's that important to my workflow. I have Iclone 6, but I won't use it until it's available. It's too frustrating to navigate the scene using the mouse. I think right now they're probably more focused on Getting 3DXchange up and running fully with the G6 and everything they've planned. 

I'm even considering moving to Modo Indie because the 3D Mouse is there and supported, along with Substance Designer. It's not the ideal solution for a single animator like me, but the alternative is a lot of frustrating nights trying to navigate a complex scene. I put in a test scene of a neighborhood, and when I tried to pan out it took nearly five minutes of mouse scroll wheel to get as far back as I needed. I think they've gathered a lot of great tools, but this is a glaring ommission in my opinion. Cinema 4D, Modo, Maya, 3DS Max, Hell --even DAZ Studio and Poser support it! This should have been a no-brainer...
By justaviking - 10 Years Ago
will2power71 (7/23/2015)
I put in a test scene of a neighborhood, and when I tried to pan out it took nearly five minutes of mouse scroll wheel to get as far back as I needed.


This does not eliminate the valid request for Space Navigator support, but...

Don't forget about the "accelerator" key.

Holding the Shift key will move the camera (or objects) much faster.  (Control key slows things down).

Keyboard Shortcuts
By ledlight - 10 Years Ago
will2power71 (7/23/2015)
...The more likely issue is that whoever's in charge doesn't place a priority on what you're asking for, and they count on you not knowing programming.


Even a programmer might accept it's not straight forward to implement. Perhaps Unreal is a bit of a mess under the hood. Maybe it's a mix of nice modules with some old legacy spaghetti. Or maybe the implementation is 90% easy and 10% conflict with some aspect of the view. So they can't release something that will cause bugs or conflicts even if it's only minor. Who really knows?

Although you're right that when many other 3d applications support the 3d mouse, suspicion is high. So it may be a combination of annoying implementation issues; fear of needing to support a new thing; adding to testing; reluctance to support just one brand of mouse; lack of fans in the Unreal / iClone production teams. That leaves only tumble weeds blowing in the wishful features thread!


By will2power71 - 10 Years Ago
redrum (7/23/2015)
 
Even a programmer might accept it's not straight forward to implement. Perhaps Unreal is a bit of a mess under the hood. Maybe it's a mix of nice modules with some old legacy spaghetti. Or maybe the implementation is 90% easy and 10% conflict with some aspect of the view. So they can't release something that will cause bugs or conflicts even if it's only minor. 


If we were talking about something new, I might be inclined to agree with you. However, this is, in my opinion a case where someone thinks it's not important enough to pursue and until that changes or they allow third parties to develop it, we're not going to see it. I like to call this particular phenomena in technology: "It's a Windows 8 thing..." Where the users have one set of desires when it comes to what and why they want something, and the Company has a set of desires when it comes to features they want to implement for whatever their reasons may be. I'm not saying it as a bad thing --it's just been my experience that when it comes to wish lists, you're at the mercy of the Corporate Vision. 

That's why I put Poser on the shelf. I was hoping they would get some more tools in and can some practices that were making things too difficult to work with. Smith Micro decided they wanted to get into game design, and ignored improving it's animation skill set or improving their models, or adopting a more standardized format. They added a ton of new features, which I only found one or two actually improved any sort of animating efforts. In the end, I had to end a decade long relationship with Poser, not necessarily because I wanted to, but because my efforts were suffering and I couldn't afford to keep working like that.

That's not to imply anything about Reallusion. I believe they will implement it at some point, which is why I bought Iclone 6 in the first place and am in the process of converting all of my props and models over to it. It will keep me busy while I way for 3d Mouse support to arrive. There are relatively few things I find unlikeable about the software, and I especially like the way they are implementing tools that are geared more towards my animation hobby. But I also keep in mind that if there comes a time when I feel like they're not going to implement 3D Mouse support at all, then I'll have to make a few hard choices whether or not to limp along or cut bait. 
By animagic - 10 Years Ago
If this is an important feature request it should be moved to the equivalent iClone 6 thread.

I've never worked with a 3D mouse, but I'm not against supporting it. I usually navigate by selecting something in the scene manager and then selecting "Home". If needed I add some dummy objects at strategic locations.

And, as Viking points out, using Shift with the arrow keys speeds up navigation.
By bluemidget666 - 10 Years Ago
Good luck with the request but even Zbrush has no support for one.
i have one and 99% of the time it sits glowing blue on my desktop, a very expensive paperweight.
By brand468 - 10 Years Ago
I also have a SpaceNavigator for several years and I can not imagine working without it in Poser, and other 3D programs. Support for SpaceNavigator is proposed several times before, but has yet not been supported.
By Firepro - 10 Years Ago
Bummer....I recently bought into the iClone family of software and now see no Space Navigator support.  Too bad as I too find it useful for 3D work such as what iClone does.  Heck, if it would help, I'd pay $10 for a plug-in.  Providing support for 3D input devices should be considered important, similar to MOCAP, both are tools to make our lives easier.

Hoping support will be coming soon!
By AverageJoe - 10 Years Ago
Even though this application has a 3D space in it, and we can navigate via that 3D space, let's remember, this is not a 3D application.  It is a movie making application that has a viewport into 3D, with very basic and rudimentary 3D capabilities.  To start bloating it with every little widget and capability of a real 3D application is a waste of development resources, especially when there are so many potential areas for fixing and re-vamping the actual application in it's target industry.  Just because a few people want something, that the majority of people would probably never use, doesn't mean the company should jump to please and or placate you.  iClone is not unusable without some sort of fancy 3D navigation device.  Let's work on some of the real problems in iClone instead.
By will2power71 - 10 Years Ago
wizaerd (7/28/2015)
 To start bloating it with every little widget and capability of a real 3D application is a waste of development resources,  iClone is not unusable without some sort of fancy 3D navigation device.  Let's work on some of the real problems in iClone instead.


Are you serious? Not 3d? Really...?! 

If you don't want to use a 3D mouse that's fine. But please don't misrepresent Iclone. It is using 3D models. The models are posed in 3D space. Motions within the program are 3D. It supports the importation and conversion of 3D assets and renders them. I call your attention to the landing page from Iclone:

https://forum.reallusion.com/uploads/images/90d7e231-2b21-4e44-ac22-8905.jpg 

According to Reallusion, it IS a 3D animation software. You may want to check your information because I think your understanding of what Iclone is and mine differ. Iclone is 3D and like other 3D applications, has certain features which are common like navigating in 3D space. 3D mice have long proven to be more effective and time saving in navigating a 3D environment than a mouse and the keyboard. If this was some obscure piece of equipment, I would tend to agree with you, but it's not. The 3D mouse has been embraced by the likes of:

3D-Coat
3ds Max
3ds Max Design
AC3D
Blender
BodyPaint 3D
Cheetah3D
CINEMA 4D
CityEngine
DAZ Studio
form-Z
Lifecycle VIEW
Maya
Modo
MotionBuilder
Mudbox
Orealia|DESIGNER
Patchwork3D
PnP TerrainCreator CE


Your take on the 3D mouse is misplaced. It is not some obscure piece of equipment that no one ever uses. It's a key piece of equipment to a lot of animators and 3D hobbyists and professionals --it's even supported by Adobe Photoshop. They've been a part of the 3D industry for well over a decade now, and are supported by a broad spectrum of 3D applications who all realize what it adds. Since when is it a waste to implement support for new tools that add to the capability of Iclone? If I were to follow your logic, then why on earth would they develop soft cloth? Not everyone uses it. Why support GPU rendering? Not everyone with Iclone uses that, either. It may be new to you, but to a lot of us it's a valued asset and more than worth considering. 
By ledlight - 10 Years Ago
Yes, iClone is most certainly a 3D application! The clue to this is the world x-y-z axis that greets us on launch!

For anyone who has not used a 3d mouse, it may help to know that your regular mouse is also plugged in and used. Your 3d mouse doesn't replace your regular mouse for things like clicking menus and tools. Typically the 3d mouse sits on the left side next to your keyboard. You use it with your left hand. It has a small footprint so isn't any trouble.

It takes some getting used to, as you'll be using your keyboard and regular mouse too. So your left hand moves back and forth from the 3d mouse to the keyboard depending on what you're doing and how much you use keyboard shortcuts. You could use your right hand for keyboard shortcuts too I suppose, and keep your left hand on the 3d mouse. This is the biggest barrier for people I think- they can't imagine using 3 input devices. It does feel strange at first. But the 3d mouse has one job to do: move around 3d space, and it does this very well.





By AverageJoe - 10 Years Ago
iClone3 is a 3D Movie Making application, but it is not a 3D application such as Cinema4D, 3DS Max, Lightwave, where precvise 3D movement is required.  No special 3D navigation or navigation device is required in order to use this movie making application.  Stop trying to get it turned into C4D, or 3DS Max... Let's leave it at what it is, a movie making application.  
By justaviking - 10 Years Ago
We may not need "precise" 3D movements, but we do work in a 3D environment.
It's not Photoshop.
We can rotate our models and our cameras.

I've used Space Navigators briefly in an engineering environment, and I can see how it could work well with iClone.  Personally, I doubt I would every buy one for personal use, but it makes sense to me.  It does seem like the effort to support it would be minimal.

I support the request (again).
By will2power71 - 10 Years Ago
wizaerd (7/31/2015)
iClone3 is a 3D Movie Making application, but it is not a 3D application such as Cinema4D, 3DS Max, Lightwave, where precvise 3D movement is required.  No special 3D navigation or navigation device is required in order to use this movie making application.  Stop trying to get it turned into C4D, or 3DS Max... Let's leave it at what it is, a movie making application.  


You're just as wrong now as you were the first time you posted. It is a 3D application. Marmoset Toolbag is a 3D application, even though you can't manipulate geometry with it. It doesn't have the same feature set as Cinema 4D or 3DS Max, but that doesn't make it any less of a 3D tool. Nevercenter Silo doesn't have an internal Render engine --but it's still 3D. FormZ doesn't support rigging, so does that make it not a 3D application? You are manipulating 3D geometry in a 3D environment. By Reallusion's own definition it is a 3D animation tool. It says so right on the landing page for it. I pointed this out and you're still trying to contradict it. 

So I ask the question why do you think that people would not benefit from a tool that aids in the navigation of 3D space? As I said the first time, you don't want to use the tool, fine. I do. I am requesting it because I think it's a needed feature, which does not require your agreement or consent. I am not the only one. People have been asking for it for 7 years according to this forum, so I believe it's safe to say that it isn't going to go away just because you don't like it. The Spacenavigator is a $99 piece of equipment. It's less than half of what people pay to get Kinect Mocap up and running, so then I ask you the question how is that all right and this isn't? Your logic doesn't make any sense. Iclone didn't come out originally with Kinect Mocap. It was a feature added later on because people wanted it. Just like Dynamic clothes were added because people asked for it, just like speed trees were added because people requested it. How does adding new features impede the improvement of old features? Development at it's core is response to consumer demand. That's why people like Iclone. That's why we take the time to suggest features and improvements that we think can add to our experience the one thing that attracted me to Iclone in the first place was that they were doing more to incorporate the 3D features that are important to me more than any other 3D tool right now, and with the addition of Zbrush GoZ, they're gaining ground every day. 

wizaerd (7/31/2015)
Let's leave it where it is, a movie making application. 


There is no one at Reallusion that shares this particular view, and I'm thankful for that.
By afterThought - 10 Years Ago
I was one of those that requested support for SpaceNavigator 5 years ago - I'd still like it now so I'd also like to express my interest in it being developed.
By planetstardragon - 10 Years Ago
if this gets added before the, mixmoves upgrade, curve editor,  the indigo render being fixed and possibly some alternative render engine plug ins, the crashing bugs, the PBR, the requests for new content,  the neuron mocap system...
The majority of users will make you wish you never requested it to begin with :w00t:

choose your battles lol
By afterThought - 10 Years Ago
Requesting what we'd like has little to do with how RL ultimately decide to organize their priorities.  Some things may be easier or harder to achieve and that may lend to how long it takes to implement. Some suggestions they may feel are more in line with how they want to develop their software and therefore have greater priority.  Things that may be important to others may be something I may not care at all about. I and others are simply making our wishes known, just like the 'majority', and no one should have any issues with that.
By planetstardragon - 10 Years Ago
absolutely,  I personally think it's a great idea - but having observed how long things have taken in the past,  it's not likely to be something high up on the todo list considering all the other things they have to do already. 

My first inclination would be to find possible work arounds that would make it work like a highly programmed mouse,  my 2nd thought is if RL puts out the sdk they mentioned a few months back.  My 3rd thought would be to contact Spacenavigator,  and see if they have a generic stand alone driver that would allow the user to program their unit.  It does seem odd that the spacenavigator 'needs' to be integrated to be functional,  I can appreciate it not being as fully functional as if it were directly integrated,  but I can not understand why it can't be manually adapted on a generic driver scale.   

another possible solution is using their new cad mouse..

By will2power71 - 10 Years Ago
I realize that other folks have other concerns. I'm not the one who's making the decisions, so I'm not really concerned with what gets implemented first as long as it gets implemented. I'm sure the team at Reallusion has a lot of stuff on their plate right now, and I'm certainly not making it any easier. But I also know that if you don't keep asking, then they're going to put it further down on the list. It's important for me, so I'm going to keep at it. If it never gets implemented then at least I will know that I've done everything within my power and it won't feel so bad. I've learned from my experience that if you let it drop and don't say anything you'll never get it. 

Squeaky wheel... 
By Matt GH - 9 Years Ago
Just a newbie question: can't you just program the 3Dmouse behaviour with the dedicated control panel to have it mimic the functions you need in iClone?
I mean somethin like MOVE TILT CLOCKWISE (on 3Dmouse) = ALT + MOUSE MOVE UP  to emulate zoom in iClone.

It's just a thought.. May it work?
By j-wag - 9 Years Ago
Any plans to make iClone compatible with the Spacemouse? iClone is not listed as compatible software here: http://www.3dconnexion.com/supported-software/software0.html
By will2power71 - 9 Years Ago
This has been an ongoing request. Right now, there's no plans publicly stated about support for it. However, there is already an issue in the feedback tracker about developing it.

3DConnexion Support

My suggestion would be to go over to the issue in the feedback tracker and vote for it as a needed feature. I have discovered that the developers are in fact looking at issues in the tracker --I got a response the other day on my request for Morph sliders in iClone --which I've been told now that it's coming in iClone 7. My advice to you is to vote and get the word out to other people to vote on the issue if you want to get it on the development calendar.
By j-wag - 9 Years Ago
Thanks for that link! I just added my vote...
By garyonthenet - 8 Years Ago
The space navigator has joystick outputs.
Maybe this software/hardware patch will do it?
By Ziggy72 - 8 Years Ago
Also added my vote.  The Space Navigators functionality combined with iclone would be awesome.