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By aknzrdude - 17 Years Ago
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Here's a textured G3 character based on an alpha of BigBoss's G3 Male character
all i can say - it is much much easier to texture than G2- easier to make distinct texture lines, maps do not deform as much as they do in G2, very easy integration of upper and lower so you have a very seamless transition when applying the texture, much lower polygon, and texture file management for it is very efficient

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By aknzrdude - 17 Years Ago
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here's another take of Bigbosses G3 character but this time with face cloth - converted into a helmet

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By Wolfzone Digital - 17 Years Ago
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Does that head gear function as a prop or as an accessory or is it an enhancement to the overal cloth layer that functions in the same format as the cloth itself i.s. opacity, diffuse on a mesh mimiced to the head itself?
Very interesting application. I'm looking forward to seeing a little more on this
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By aknzrdude - 17 Years Ago
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the head gear can be textured and opacity mapped, resized and re positioned
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By aknzrdude - 17 Years Ago
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here's BigBosses's G3 anime style

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