BigBoss G3 - texturing


https://forum.reallusion.com/Topic15108.aspx
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By aknzrdude - 17 Years Ago
Here's a textured G3 character based on an alpha of BigBoss's G3 Male character

all i can say - it is much much easier to texture than G2- easier to make distinct texture lines, maps do not deform as much as they do in G2, very easy integration of upper and lower so you have a very seamless transition when applying the texture, much lower polygon, and texture file management for it is very efficient



By aknzrdude - 17 Years Ago

here's another take of Bigbosses G3 character but this time with face cloth - converted into a helmet


By Wolfzone Digital - 17 Years Ago
Does that head gear function as a prop or as an accessory or is it an enhancement to the overal cloth layer that functions in the same format as the cloth itself i.s. opacity, diffuse on a mesh mimiced to the head itself?

Very interesting application. I'm looking forward to seeing a little more on this
By aknzrdude - 17 Years Ago
the head gear can be textured and opacity mapped, resized and re positioned
By aknzrdude - 17 Years Ago
here's BigBosses's G3 anime style