Beating Large Scale Sets Mist, Fog and Distance Haze.


https://forum.reallusion.com/Topic141769.aspx
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By DELETED2 - 14 Years Ago
Just in case some newcomers are stuck on this one. With Iclone's ability to have supersized sets now Mist and Fog kind of don't behave at the moment but will, I think, Later.

This is a simple fix and can be as versatile or as multi-layered as you wish.


This is the actual landscape I'm using. Simple camera usage means we don't ever see this but it comes across as a feasible environment because of the edge mountains made of oversized garden rocks which have wonderful definition and editable to boot.
I forget who made these Rocks Hi Def. But congratulations to you because they work perfectly for what I wanted them for when I asked.


(Anbove...)  "Just thought I'd open me a Public House for the sake of it. " ;):P


(Above.)  Here there are about 3 planes each at about 10% opacity each but set afar at the end of the street. I feel it cuts the edge off contrasts and keeps things looking "comfortably unobtrusive" as when things are hazeless the colours and contrasts of everything from 0 to 100 infinity are way too loud.


In IClone 5.x we don't get any shadow glitching using multi-planes for Mist and Haze. Here we see 16 planes
at about 95% transparency setting each and placed equidistant to each other.

See these supersized HERE and HERE.

Armstrong.

By warlord720 - 14 Years Ago
This looks very interesting. Don't have time to watch right now but I will be back.

I attach the particles to the active camera so they would always be in the view and this works for a lot of situations but I'm always looking for ways to use particles better. Like you I build some massive scenes that can be problematic for several reasons. Any other particle tricks you know I would be very eager to learn.
By mark - 14 Years Ago
Very good solution to a problem I've had a lot. Also thinking about experimenting with a gradient map on the mist plane Opacity channel to get, yet another, graduated effect .;)
By DELETED2 - 14 Years Ago
Setting this as a cam facing particle is exciting WL. :D Thankls for that. Sometimes we cant see the wood for the trees.

What I have been working on is an octagonal with graduated size AND opacity AND graduated opacity in an attempt to create ground fog you can see over and disappear into. But the edges and thickness of the obj to begin with stunts this, but Im working on it with the standard architecture in iclone paper.

I NEED ground mist and distance haze.

Thankyou for your input. The mist I really hope Reallusion are working on. If I could have a "noise" driven "white screen" 3D-alised so that I had a block which was white-sand and I could contropl the space between the raw-particles (not to be confused with the iClone particles) of sand I could have mist anywhere.

Armstorng.