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By rumblehouse - 13 Years Ago
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I don't know how much work would be involved in adding these features, but I am certain some have been requested before.
program features: Volume controls for voice tracks of actors, a basic Equalizer for all audio tracks, adding RGB colour space based editing for sprites and actors, internal sprite editor to make minor changes to sprites,
content: more comic character types, and alternate sprites for them. more stages and comic sets. some more small business oriented stages (like garages)
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By Peter (RL) - 13 Years Ago
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Thank you for the suggestions. These have been passed to the CTA team to review. :)
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By gavind1 - 13 Years Ago
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Hi Peter. Have you found any work around on this? I mean something close to this?
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By rumblehouse - 13 Years Ago
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You have blending of the face puppet, But none for the Body puppet controls,
Blending for the body puppets would be a good thing to add to the list.
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By Peter (RL) - 13 Years Ago
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gavind1 (8/18/2012) Hi Peter. Have you found any work around on this? I mean something close to this?Hi.. which feature are you referring to?
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By Peter (RL) - 13 Years Ago
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rumblehouse (8/31/2012) You have blending of the face puppet, But none for the Body puppet controls,
Blending for the body puppets would be a good thing to add to the list.Thanks for the suggestion. This has been passed to CTA team for consideration.
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By rumblehouse - 13 Years Ago
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Character and Prop export that is Photoshop compatible for editing and creating purposes.
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By rumblehouse - 13 Years Ago
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Just thought of this, as I'm doing the scene.
Could their be a Z-flip for characters,
This is because all the characters face the screen, but what if a character is checking something on the back wall, it looks off.
could the character composer be updated to have both a front and back view laying order, with an idea of what are the front and back torso sprites.
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By Peter (RL) - 13 Years Ago
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Thanks for the further suggestions. Again these will be passed to the CTA development team for review.
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By kiltin - 13 Years Ago
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I too think there should be more options as to be able to choose which direction the character is facing. I feel it should be built from the ground up with support to seamlessly switch between front view, three quarter front view, side view, back three quarter view and back view. This would make this program much more useful for just about any scenario. :)
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By rumblehouse - 13 Years Ago
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Sorry if all these posts get annoying
I know clip parts are moveable in the timeline But could you add the ability to move entire chunks in the timeline,
i.e. need to speed up a walk cycle which needs all the latter animation to be moved (and some have keys)
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By Ciremi - 13 Years Ago
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I just downloaded the Mac version and I'm disappointed by the lack of being able to animate multiple faces/heads. You can do so in the Windows version, so I find this to be a downgrade. Now I have to split up my frame into different parts and splice it together so that multiple characters can speak? Not cool.
Can we add multiple character animating to the CrazyTalk Mac-Version wishlist?
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By Peter (RL) - 13 Years Ago
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Thanks for the continued suggestions. As always, all your suggestions will be reviewed by the CrazyTalk team. :)
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By Peter (RL) - 13 Years Ago
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rumblehouse (8/31/2012) You have blending of the face puppet, But none for the Body puppet controls,
Blending for the body puppets would be a good thing to add to the list.Thanks for your suggestions. The CTA team are not entirely clear on your requirements for the blending of the Body puppet controls''. In the body control panel, users can select which limb to animate to complete the animations. Please can you describe how you would like blending implemented. Thanks.
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By rumblehouse - 13 Years Ago
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Peter (RL) (10/8/2012)
rumblehouse (8/31/2012) You have blending of the face puppet, But none for the Body puppet controls,
Blending for the body puppets would be a good thing to add to the list.Thanks for your suggestions.The CTA team are not entirely clear on your requirements forthe blending of the Body puppet controls''. In the body control panel, users can select which limb to animate to complete the animations. Please can you describe how you would like blending implemented. Thanks.
when you record the puppet motions for the body it can mix and average the previous recorded puppet with the newly recording puppet.
it'll help in making some of the harder animations easier to make.
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By Peter (RL) - 13 Years Ago
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rumblehouse (10/9/2012)
when you record the puppet motions for the body it can mix and average the previous recorded puppet with the newly recording puppet.
it'll help in making some of the harder animations easier to make.Thanks Rumblehouse. This has been passed to the CTA team. :)
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By rumblehouse - 13 Years Ago
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Key frames and simple audio edit tools would be nice for the SFX and BGM audio parts of CTA,
And by Key frames for audio I mean being able to set the volume to X% at frame A and have it shift to Volume of Y% at frame O.
For simple audio tools I'm referring to being able to lengthen, break, pitch adjust, speed adjust, and a few others that escape me at the moment.
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A CTA character and character part creation kit or editor would be great, as I hate having to go through a nasty process just to edit a character part to get it to look the way I want it to.
If the character editor were setup like daz studio in that you control the shape/morph of every part of the character that would be awesome.
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By Peter (RL) - 13 Years Ago
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Thanks Rumblehouse. This will be reviewed by the CTA team. :)
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By rumblehouse - 12 Years Ago
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I hope the next version does have morph enabled character parts.
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