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By bluemidget666 - 15 Years Ago
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Hi So does anyone know awt about Maps Textures I have a lighter I made in Zbrush 
In Iclone 
Now Im ok with bump maps what other maps should I be making for use in Iclone. Do some maps go by other names because in Xnormal I can create most if not all maps but only bump relates to Iclone .. Cheers for any help with this...
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By namunger - 15 Years Ago
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Nice model! I like to add a specular map so the "shine" doesn't clash with the bump map. I think it's the same as an "ambient occlusion" map in some other programs.
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By bluemidget666 - 15 Years Ago
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Cheers for the help doods Right so after I have all my maps and layered in photoshop is there a order I should layer them in ? how to I blend them ? and after do I flatten the the Image ? what format should this image be in. If I the out putted image I no longer need to use the Bump and Specular channels in Iclone .. thanks ....:)
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By bluemidget666 - 15 Years Ago
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hAha I think I have it :D not getting great results but see how it works .. Coool 
Its 13mb and has lots of issues :D:D
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By namunger - 15 Years Ago
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sw00000p (12/15/2011)
namunger (12/15/2011) Nice model! I like to add a specular map so the "shine" doesn't clash with the bump map. I think it's the same as an "ambient occlusion" map in some other programs.
:PThat makes absolutely No Sense!:P Perhaps you mean you like to add a specular map to correctly enhance reflections! It's impossible for a spec map to clash with a bump map!
Makes perfect sense - If you have a bump map, it gives the impression of depth without actually changing the mesh. If your add specularity, it will ignore the bump map, and give an even shine to the whole flat face of the model. This clashing between the two conflicting sets of information makes the model look fake. Using a specular map will make the shining correspond to the bump map, unifying the two sets of information and adding to a realistic look.
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By bluemidget666 - 15 Years Ago
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CAn anyone tell me why I am only producing very flat white ambiant maps ? I am getting very detailed bump maps and cavity maps but my Ambiant Occlusions are washed out ...
Any Ideas ?
Also is there another term for Specular map .. Xnormal does not have that option ?
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By bluemidget666 - 15 Years Ago
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That cool Swooop I will work on it ...
One question though to the experts on Iclone props ..How big in MB would you expect a Iprop of a lighter to be ?
I need something to aim at if you know what I mean ..:)
Hang on let me put that another way .. if the lighter was going to be a focus of a scene so had to be detailed how big a file size would you aim for ...
I can just go High polly but feel it would be being lazy n I wouldnt learn awt ...:D
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By bluemidget666 - 15 Years Ago
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Right so in a play off between Polly count and texture size I should go for more pollys over larger textures ?
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By bluemidget666 - 15 Years Ago
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OK which takes up more resources ?
If you look at me second Image at the start of this thread how many polly would you expect that to be ?
I know my way around photoshop but not sure how I should be blending the textures I produce ...
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By bluemidget666 - 15 Years Ago
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I'm not impressed by either one...
I did not think you would be :D but I have not been modelling 20 years I have been for just over a month ....
That I Have Projected! [w00t]
Ok Projection ! what is it and am I going to need 3DMax to do it ?
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By bluemidget666 - 15 Years Ago
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Not that was a bit of AWSOME information ....
So specular map what else is it called ?
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By bluemidget666 - 15 Years Ago
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I CAn Make
Normal Maps Height Maps Ambiant Occlusion Maps Bent Normal Maps PRTpn ? god knows Convexity Maps Thickness Maps Proximity Maps Cavity Maps Wireframe and ray fails Direction Maps Bake highpoly's vertex colours Curvature maps
Ho and Displacement Maps
BUT NO Specular maps
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By bluemidget666 - 15 Years Ago
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Ha gotcha ! You Could Push A Button and Have Zbrush create it for you. I use Xnormal to do it for me ... :D
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By bluemidget666 - 15 Years Ago
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This is exactly why I don't show you how to create a Proper Specual, Ambient Occlusion or any other map!
If you showed me I would not have to use programs like Xnormal :)
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By bluemidget666 - 15 Years Ago
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You can drag a "Stubbron Blue Donkey" to water but you cant.....
Make it Texture properly ? :D
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By wendyluvscatz - 15 Years Ago
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Colour me dumb and call me a Dizzy Daz Dolly renderer but a map is a map! ie an image:P in Carrara what you call specular we call highlight and you can put a texture, a colour, a value a mixer function whatever you want in that channel!
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By bluemidget666 - 15 Years Ago
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PRACTICE SKINKKIN NNNICK
UV unwrapping ? yeah ... eerr NO skinning a model
This is a silly question but how do I set the % of gray I fill a layer with .. I am useing Elements rather than Photoshop ...
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By bluemidget666 - 15 Years Ago
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compress a "Daz Bone Rig"
Not even sure what that means :P
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By wendyluvscatz - 15 Years Ago
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The nearest thing to a Daz bone rig I could legally share is either project human by Sixus with redistribution readme included or the Zygote female rigged by DADchamp on sharecg which has a redistributable license, I will convert one or the other to FBX for you, not a perfect copy of a Daz V4 or M4 rig but near enough, more like M3, I am unsure about converting V4's exported BVH to a skeleton in Carrara, not redistributing mesh but without mesh prob not very usefull. I realize you do have Daz dollies you secretly play with but seeing how Carrara exports the rig could be helpfull perhaps.
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By bluemidget666 - 15 Years Ago
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That sound coool cheers Swooop .... Photoshop elements will not let me chose 50% gray it uses a different colour system to photoshop .. ...
do you have the rgb settings ... Thanks
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By namunger - 15 Years Ago
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@Bluemidget666 - AO maps usually work well for specular. I've also gotten good results just taking the bump map, tweaking the contrast/brightness, and sometimes adding a bit of Gaussian Blur to smooth out the edges (if smooth edges are what you need!).
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By wendyluvscatz - 15 Years Ago
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well this is what Carrara and 3DX4 do to the Zygote female, no animation, just exported as is. Might give you some insights. included all the needed docs for use and redistribution of the mesh.
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By bluemidget666 - 15 Years Ago
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@Bluemidget666 - AO maps usually work well for specular. I've also gotten good results just taking the bump map, tweaking the contrast/brightness, and sometimes adding a bit of Gaussian Blur to smooth out the edges (if smooth edges are what you need!).
Yeah Smooth edges are giving me the most trouble right now .. My bump maps are blue should I gray scale them ?
Cheers Ill have a play
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By namunger - 15 Years Ago
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bluemidget666 (12/16/2011)
@Bluemidget666 - AO maps usually work well for specular. I've also gotten good results just taking the bump map, tweaking the contrast/brightness, and sometimes adding a bit of Gaussian Blur to smooth out the edges (if smooth edges are what you need!).
Yeah Smooth edges are giving me the most trouble right now .. My bump maps are blue should I gray scale them ? Cheers Ill have a play
Yeah, if you've got the blue "normal" map for your bump map, greyscale it, then turn up the contrast and brightness till you've got a good mix from near-black to near-white. I just tried it to make sure - it works, and helps a lot!
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By 3D Universe - 15 Years Ago
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Привет:ermm:=http://city.reallusion.com/store/aleksei
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By Vit3D - 15 Years Ago
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Привет Алексей ;)
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By bluemidget666 - 15 Years Ago
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This is what I am working on now in Zbrush ... The next set of pics I put up will be of the boat in Iclone with all relevent maps attached .. fingers crossed .. 




Theres still some texture work to be done but I am hoping to get it into Iclone pretty much as it looks here ... Well thats the plan :)
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By 3D Universe - 15 Years Ago
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Здравствуйте-подскажите пожалуйста грани которые проявляються в iClone 3DXchange v4.11 PRO можно как нибудь сгладить или это вопрос качества моделей-в DAZ Studio 4 выглядит хорошо-а стоит только экспортировать так ерунда какая то получаеться:unsure:
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By 3D Universe - 15 Years Ago
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:cool:1
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By bluemidget666 - 15 Years Ago
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errrr no Idea what you are saying ... sorry:)
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By 3D Universe - 15 Years Ago
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не страшно-не стоит извиняться-сложности перевода:hehe:
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By wendyluvscatz - 15 Years Ago
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I think his Genesis in 3DX4 has no texture maps and he wants to know why, can tell me then too, hit and miss for me, even more so in Blender, a misnaming, a sub folder, different image format etc all can contribute, I just click diffuse etc and manually add them using the paint bucket for shared textures.
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By bluemidget666 - 15 Years Ago
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If its a FBX FILE then make sure your export options look like this 
I have no problem with these settings ...
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By 3D Universe - 15 Years Ago
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у меня нет формата FBX-есть ли плагин экспорта для DAZ Studio 4 стандарт- где я могу его скачать
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By yaRincewind - 15 Years Ago
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directly here from DAZ
At the moment it is on sale.
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By wendyluvscatz - 15 Years Ago
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 i can FULLY understand why one would want to bring Genesis into iClone! Daz has the Genesis Gorilla free at the moment if only those sexy facial morphs worked!
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By colour - 15 Years Ago
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Hello Mum:)wendyluvscatz (12/25/2011)
 i can FULLY understand why one would want to bring Genesis into iClone! Daz has the Genesis Gorilla free at the moment if only those sexy facial morphs worked!
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