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By TucsonDoobie - 14 Years Ago
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Howdy,
I'm having problems trying to remove an mp3 file. I saw where I could delete it and clicked "Remove", but the sound file is still playing.
I also tried the Timeline approach, but when I click the "Sound" button, there is nothing there and nothing to select so you can delete it.
Help?
Thanks!
...dave:cool:
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By Peter (RL) - 14 Years Ago
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Hi Dave If the sound has been added as Music or Sound FX go to Stage - Atmosphere and scroll down to the bottom of the Modify Panel. There you will see the Remove button. Make sure you correctly select Music or Sound FX depending on where you added the sound file originally. For sound files added as a voice of a character you can delete these from the Timeline. Just select your avatar, press Face and then delete the sound file from the Viseme track. Hope this helps.
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By TucsonDoobie - 14 Years Ago
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Hi,
Thanks for your suggestions.
I was able to export without sound, finally. In the Timeline, I imported a new sound fx and the same mp3 and this time they showed up. I was then able to delete these two files. I saved and closed iClone 5.
I started i5 again, but I still heard the music file. The sound fx was not there. I redid your procedure and clicked both the Sound "Remove" button and the current Atmosphere. I immediately noticed the Atmosphere disappear as the scene was brighter than before. I closed i5 and reopened.
Again, the music was there, so I turned down both voice and music to 0 volume. Saved. Exited. Reopened the file and I exported as an mp4 with no sound!
BTW--When you click Sound under Media, the window on right does not update to show anything about Sound at all. Also, The Project Info window under Scene Totals does not show any sound file in the Project like it does props, trees, particles, etc.
Thanks!
...dave:w00t:
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By Peter (RL) - 14 Years Ago
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Glad you were finally able to get past this problem. :) Just to add you can confirm no Sound FX or Music files are present by opening the Project - Sound track on the Timeline. Deleting is also possible from the Timeline if you prefer this method.
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By mike_20090922183240664 - 14 Years Ago
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I'm having the same problem. The background music I have playing doesn't show up on the timeline and I've also tried going to STAGE - ATMOSPHERE and no luck removing the sound. Double checked my 2 characters and no audio files located under characters. I'm downloading the PDF Manual right now. Hopefully I can find a way to delete that audio. I've never had this problem in previous iClone Versions.
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By Peter (RL) - 14 Years Ago
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mike_20090922183240664 (11/26/2011) I'm having the same problem. The background music I have playing doesn't show up on the timeline and I've also tried going to STAGE - ATMOSPHERE and no luck removing the sound. Double checked my 2 characters and no audio files located under characters. I'm downloading the PDF Manual right now. Hopefully I can find a way to delete that audio. I've never had this problem in previous iClone Versions.Music and Sound FX will show up on the Project level of the Timeline rather than at character level. Try selecting Project on the Timeline and then click the Sound tab as shown below. This should show the Music and Sound FX tracks and any audio files that have been added. You can then delete them. 
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By hutchartwork - 13 Years Ago
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Hello Peter, This seems to be a related theme: am presently trying to turn down the SOUND of the Viseme sound file ONLY, w-i-t-h-o-u-t having to delete it, as that would cause all the work put into the facial expressions and lip synching to disappear along with it, too. Where do I find the volume control or "mute" button (an option available with other sound tracks) for the Viseme track? All I want to do is replace the spoken text WITHIN iClone 5 (without having to wait until AFTER exporting, as the project is far from finished) as a separate sound file -- that I'll be attaching on a separate sound track to the character's hat. Thanks in advance! Hutch
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By colour - 13 Years Ago
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I had the same problem in my last Clip. Apparently there isn't a Sound Volume control for Character Viseme. Only Sound Effects. This can only be done in an NLE Program. Strange, since iC5 introduces viseme Audio Wave Form, but without a Volume Control. Maybe that'll be introduced in a future Version? hutchartwork (5/29/2012) Hello Peter, This seems to be a related theme: am presently trying to turn down the SOUND of the Viseme sound file ONLY, w-i-t-h-o-u-t having to delete it, as that would cause all the work put into the facial expressions and lip synching to disappear along with it, too. Where do I find the volume control or "mute" button (an option available with other sound tracks) for the Viseme track? All I want to do is replace the spoken text WITHIN iClone 5 (without having to wait until AFTER exporting, as the project is far from finished) as a separate sound file -- that I'll be attaching on a separate sound track to the character's hat. Thanks in advance! Hutch
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By animagic - 13 Years Ago
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There is an overall volume control for dialog (near the timeline controls), but silencing individual speech files is not possible. If you have CrazyTalk 6, you can actually replace the audio file without losing the lipsynch and facial animation. To mute the speech you simply replace it with an audio file with silence. The result you then save as a script which can be loaded in IC5. Since you have already done the facial animation, this tip comes too late...
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By jsinger - 13 Years Ago
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I was having the same problem with IC5 then I accidentally stumbled across a sound option associated with my terrain prop. I'll be dang! There was that pesky sound source. Never saw this documented or threaded. Thus this file could be accessed from the timeline after selecting the indicated prop or by selecting from the Scene Manager > Prop > Determine which prop has claim to the sound file by looking in the Modify pane > Sound Track then choose the option to Mute, Delete, or Adjust Volume of this otherwise "hidden" sound file.
Hope this helps
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By justaviking - 13 Years Ago
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jsinger (6/17/2012) I was having the same problem with IC5 then I accidentally stumbled across a sound option associated with my terrain prop. I'll be dang! There was that pesky sound source. Never saw this documented or threaded. Thus this file could be accessed from the timeline after selecting the indicated prop or by selecting from the Scene Manager > Prop > Determine which prop has claim to the sound file by looking in the Modify pane > Sound Track then choose the option to Mute, Delete, or Adjust Volume of this otherwise "hidden" sound file.
Hope this helps
Excellent post.
I am a newbie's newbie to iClone, and so far I've been hacking and experimenting before I get serious and begin learning it in a more methodical way. I dragged a sound onto a project and wanted to change when it occurred, but couldn't find it anywhere. After exhausting all the places I could think to look for it, I decided to search the forum and found this thread.
My sound was attached to my house! But I can see where this would be useful, if you wanted a squeaky door or something.
Thanks again for sharing your knowledge.
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By Peter Blood - 13 Years Ago
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:) Being a noob to most of Iclones features, I take a different approach to sound. That may be because I started with machinima instead of 'real' animation but... After rendering, I strip ALL sound from my iclone video in my video editor. (Videopad Pro) I then re-introduce the sound on the soundtracks of my editor. (it has unlimited sound tracks) By doing this I'm able to control every aspect of the sound from morphing (for a monster voice) to volume, pitch, and blending. To fine tune sounds I use Audacity (free version because I'm broke most of the time) and Power Sound Editor Free. (for the same reason. :P) These are the tools I used in machinima (where I could have between 100 and 200 different sound bites in one 10 minute video.) and I am very comfortable with them. I've found it much easier to get a more balanced soundtrack using these tools as opposed to iclones tracks. (I'm not slighting Iclones sound tracks, just saying that, for me, this approach works better and faster.) I also find that it is much easier to blend multiple and complicated soundtracks (music, voice, and special fx sounds) so one doesn't over-ride the other. Don't get me wrong, I love Iclone but, for me to do sound right, I feel I have to have complete and uncomplicated control. :cool: pete
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By tparrington - 13 Years Ago
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I didn't start in machinima, but I do that too Pete. Except for character voices where I want the animation on the face, all other sound is not introduced in iclone, but rather put into the video audio tracks in my editing program. Like you said--lots more ability to customize it that way.
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By animagic - 13 Years Ago
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peterblood (12/24/2012)
:) Being a noob to most of Iclones features, I take a different approach to sound. That may be because I started with machinima instead of 'real' animation but... "Real" animation would take the same approach: keep it separate.
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By elektron2kim - 13 Years Ago
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I really like the features with talking avatars and the ability to do viseme in IClone, but I have also run into loosing track of some sounds and all my music plays in something I would call mono because I can't tell if something originates from the left or the right from IClone playback. (Which gives a syncro problem here and there. Also it's rather "sad" to listen to a "degraded" version while trying to syncro animations etc. to it.)
I don't think it's a local codec problem either. (Installed iClone on a Windows 8 laptop for extra render/speed and some pixel shading issues. Still mono.) - Can live with it, but...
It needs some quality check/caring on the realtime (sound) playout and in the interaction. It's almost perfect when you learn the do's and don'ts as in the above. I am quite satisfied with the render quality it produces.
It just occurred to me recently that always using the same spot of where to put the sound - it saves time not to chase around for the sound.
A hard earned tip, is to keep a copy of the final talking in a scene (sometimes for each avatar) and not only save the final mix of everything when one thinks it's all done.
That way it's possible to replace/adjust the music or replace the actor voices when one needs to.
Another tip which is more of a local slow pixel shader handling discovery on my cheap, but very loyal desktop computer - is to syncro sound in Quick Shading, not in Pixel Shading. It sort of buffer or backlog the audio.
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