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BIGBOSS SIGGRAPH 2011 DIARY

Posted By Bigboss 9 Years Ago
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tylerzambori
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Very exciting stuff! Thanks for the photos aknzrdude!

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aknzrdude
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a few more shots - my tablet is not the best camera for this environment and lighting - but here's John and BigBoss



and here's Cory Doctorow - sci-fi writer, co founder of Boing Boing - and machinima supporter - his short stories green lighted for machinima




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9 Years Ago by aknzrdude
Bigboss
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To rampa:

In iClone, there are 2 ways of animating a character. One is to tell the character to move in a given direction. This is when you get sliding feet. The other mode is to drag and drop a motion file onto the character in which case there are generally no sliding feet as long  consecutive motion files are cut at the right character position, i.e, the character starts from the same general posture between motion segments.

Hope this helps.

Cheers! 

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9 Years Ago by Bigboss
Rampa
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Thanks. I did discover that. I found that I could edit the speed for the start and stop of the walk cycle in the AML editor as well. This helped considerably. I spent some time creating my own walks, so I am glad to here there is a walk editor. I am especially interested in how the puppets do on stairs and uneven terrain with HumanIK.

Mostly, its just nice when things are easy and seamless, so i can just make my story. I never mange to post up videos of my work because I live way out in the boonies where I only have dial-up. Nearest broadband is 2 hours away.
Cellygon
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Wow, Thanks for sharing! that was all a great read. Wish I was there. haha

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aknzrdude
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oh and I gotta share the T Shirt i had made




Capemedia
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Thanks for sharing Smile

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BiggsTrek
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aknzrdude (8/9/2011)
oh and I gotta share the T Shirt i had made



Oooo! I like that!!

BigGrin


thebiz.movies
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Interesting to note that the kinect capture doesn't account for head movements. Thanks for blogging (or diarying...or foruming or whatever). Any more? Perhaps the physics?

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Edited
9 Years Ago by thebiz.movies
Bigboss
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PHYSICS:

Mass, bounciness and other physics properties such as if the prop transfer mass or not etc can be applied to Props. These properties are saved with the Prop and IC5 also comes with a series of presets that you can use and apply to existing props such as those settings for a Bouncing ball or a falling apple etc.

It is unclear at the moment if those Physics properties are part of the Dramascript for the prop or not. That would be interesting Smile

But the most exciting thing was a new button on the toolbar to multiply objects. This button does not work for characters but it works for Props and also Props with Physics properties. This is different than copying a new instance of a prop, the group of objects you just created has its own physics properties. This is how you make a pile of barrels that get hit by a Car kind of thing...

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Edited
9 Years Ago by Bigboss



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