Ok that's fine.
I guess the reason I mention it is because even though it is real time, the end user of the video won't be seeing it in real time. I understand that if we have a lower GFX card, it'll take it longer to proccess.
I guess what I'm asking is this. Is iClone limited only by the graphics card as for how well it can handle poly counts? Like if my GFX card has 2 gigs of video memory and other high specs, will iClone run fine with polycounts over 100,000 polies and 4,000 resolution texture maps? (i.e. not the software's fault things are going slow)
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***BEST OF THE CORE**
:A music reel demonstrating the different types of music I produce for multimedia. Hope everyone enjoys.
Player not working? Use this link.
My other audio work.
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Creation begins at the core.