tscott (6/21/2011)
I was able to get all but one section of the Daz model pack into 3dxchange by exporting using the collect maps method. However, I experience issues with one particular model section that is really large. 3dxchange simply hangs with "Not Responding" and never errors out and never completes. I tried re-exporting the model, but same result. I've seen this sort of behavior before with large models. I also see issues when importing and using several large poly meshes in iClone itself. However, Daz Studio doesn't bat an eyelash when loading or displaying these meshes in real-time. This sort of thing is very troubling.
I will be looking into the Digimi Game Developer Kit from Daz to lower the poly counts, but I don't think 3dxchange or iClone should be hanging or crashing on these meshes. These issues should be looked into. I've experienced other stability issues with iClone that are bothersome.
Hi..
The problems you are experiencing with 3DXchange are almost certainly because you are trying to open a model which is very high in polygons. While this is frustrating it isn't really a fault with the software. The software recommends using models up to 30,000 polys.
iClone is designed to work in a real-time environment which means there have to be limits on the amount of polys in a scene. While having a more powerful PC will certainly help there still will be limits that when reached may cause crashing or hanging.
Now it would be quite possible to make iClone work with very high res models but this would be at the expense of the real-time environment. I really don't think anyone wants to lose the real-time element. That is what makes iClone stand out from the crowd in my personal opinion.
Peter
Forum Administrator
www.reallusion.com