"I wished to export my finished terrain or garden area as an .obj, and import it into either Unity 3D or the Blender Game Engine, to create a walk through game."
You should be able to parent the props used, then save as a single prop. Then open that prop with 3DXchange 4 (might need the Pro version?) then simple use File / Export OBJ. Not sure that will work with the "live plants", though. They have some peculiar properties and I'm not sure if they can be parented?
I know the programs are meant to be used just for video creation, but could I use it for games as well?.
I can't speak for Reallusion on the licensing issue. But if it is possible to export the "live plants" then I would imagine that if the assets were
only viewable while playing the walkthrough, than that
might be ok. It's basically video. But there are ways of extracting models from the DirectX stream of a videogame as it plays (3D Ripper DX, and probably newer applications by now) and possibly Unity and Blender are vulnerable to that sort of capture.
However, bear in mind that in Unity or Blender the "swaying in the wind" effect that you get in iClone will likely be lost. Why not just do the garden fly-through in iClone?
| iClone 5 Pro | 3DXchange 4 Pro | popVideo Converter 2 | CrazyTalk 6 Pro | CrazyTalk Animator Pro |
Edited
13 Years Ago by
peteradam6