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iClone5 Content Wishlist

Posted By Peter (RL) 13 Years Ago
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duchess110
duchess110
Posted 13 Years Ago
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Last Active: 4 Years Ago
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My content wish is a long cape with large hood attached that is like the cloth rigged to the RL bones so that it would move smoothly with the Character.

Also G3 or G4 or whatever G cloth will be in iClone 5 to have a complete gown as was in G2 cloth not seperate upper and lower also several versions of this type of complete cloth with narrow medium and full skirt styles.

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duchess110
duchess110
Posted 13 Years Ago
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Almost forgot about the guys.

Some decent collars for shirts to go under suits. Standup wing collars for tuxedo's, button down collars, normal collars cravats etc.

Cloth piece to create seperate belts that would be boned to the character so stayed in place and not cut through the body.

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Bellatrix
Bellatrix
Posted 13 Years Ago
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I would love to have CloneHair with collision detection of everything in the environment - actor body parts, CloneCloth, furniture, floor, etc.

CloneHair "wig" pieces with bones, short, mid, long, pony tails. Floppiness adjustable.

If it's not too much to ask.... Ability to deform actor, CloneCloth, CloneHair within iClone with a basic "Morph" brush would be nice. Having to port the whole actor out to and back external application via 3dxchange - just to adjust their wardrobe or hair shape, is way too tedious, exhausting and...really, really not cool. Addition of one single Argile style basic brush with adjustable variable size will drastically improve iCloner's quality of life.

Looking forward to iC5! Keep up the good works...





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Darren01
Darren01
Posted 13 Years Ago
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after playing around with the path tool over the last few days (and getting frustrated with it!), I'd like to see it refined and made a little more user friendly. The path tool is a fantastic concept, I love what it is supposed to be able to do, but is let down by it's poor functionality.

For starters I'd like to be able to fine tune the position of each individual control point using the XYZ coordinates. Often it is extremely difficult placing a path in 3D space relying on just the mouse to move on all 3 axis's. I never seem to be able to figure out whether I'm dragging the control points up/down or across the Z axis. I normally end up having to move the preview camera around to all different angles and continually fiddle with the adjustment, because what appears to be correct placement at one view, is totally wrong in another. At least using coordinates you know which axis you are adjusting.

Also I find assigning a prop to follow the path is very unpredictable, especially if you have modified the path in any way. For example, last night I set a path for a boat to follow. Worked fine first time. Then I decided I wanted to add a couple more control points and extend the path. So I clicked the 'add control point' and extended the path. Now I simply cannot get the boat to follow the path. It just cuts a diagonal line from the first control point to the last point rather than following the path. On close examination, I have discovered that the link to path command has only applied to the final control point. As soon as I move backward from the final control point on the time line, the linked path name on the r/h/s of the screen disappears and then the prop jumps straight back to the beginning.... I have checked there are no stray transform keyframes in between. And if I look on the path track on the timeline, it only begins at the final control point and continues indefinitely to the end of the time line - hence the problems. I have deleted the link to path several times and attempted to re-link, but the same problem occurs. It seems I will have to delete the entire path and start a fresh.

To me the path tool is extremely awkward to use for anything but a basic path and tends to break down when modified. I think it could be a LOT more stable and easier to use - hopefully RL can take the feedback onboard and make improvements in the next version.




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Edited
13 Years Ago by Darren01
peteradam6
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Some media case "blanks". Such as DVD cases, CD cases, book covers at various sizes, videogame boxes. Could be very useful for newbies seeking to apply an image texture and quickly get a basic "pack shot" for promotional purposes. They can use primitives, but these models would have far more detail.




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Edited
13 Years Ago by peteradam6
Bigboss
Bigboss
Posted 13 Years Ago
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Gee ... I did post some iClone Feature improvements in another thread but I think I missed this one...Smile

In order of priority:

1) Activate Facial Animation on non-human Characters that have standard G4 Head structure.

2) Allow for embedding motion segments inside Standard Character (like for Props) so that we can distribute fully AML animated characters without having to copy motion files into specific motion folders.

3) Fix 3DXchange to remove the extra root bone that is inserted in the character hierarchy for imported character (this causes the character to return to the origin after a motion segment, i.e. the SNAP function does not work).

4) Add better iClone asset management capabilities; anything that helps us organize our iClone assets... 

Come and visit my store by clicking on the banner below.

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animagic
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If we can't have CloneHair (as suggested above), then at least provide ways to make hair better fitting (or better fitting hair).

We have now all kinds of ways to shape the head (via 3DXchange and an external program), but shaping the hair to the head is not really possible in an easy way. This is especially a problem with shorter hair.


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guidocornia_20100928110210...
guidocornia_20100928110210...
Posted 13 Years Ago
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Spring effect in hairs. So, when the actor walks, on can see a more natural movement.

What do You think about?

guido

The Mythical Dragon
The Mythical Dragon
Posted 13 Years Ago
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Hi Peter.

My Content wish list:

1- Adult and children avatars, perhaps even a baby.

2- A larger selection of imaterials.

To be honest, most content is developer made and sold in the marketplace. We don't really need more than the basic building blocks that were included in iClone 4. As long as it has as much basic building boxes as possible. Animators and developers will create what they need as they need it.







Doug

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peteradam6
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Convincing beards, really good quality and simply to apply.




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