For multiple Kinnects, I think it COULD work... but there would have to be a program or driver written to tell the cameras how to handle the depth cue. They would have to communicate with each other and know where they were.
Multiple Kinnects would allow you to put your entire room... or person) into a 3D object. So instead of just motion capture... you could capture the entire person because all the Kinnects would allow for full vew of the person at all times.
And who says that the depth cues have to be read at all. They can simply be ignored and you wouldn't have a problem..
Motion capture libraries do have things like angry walk and tired run... but the main issue is finding one that fits exactly.
There are some good ones, but a lot of times, the issue is just finding a really good one quickly. CMU has a great collection... but unless you like looking through an enormous text file and going through folders, it won't do you much good. Animeeple has some great ones, but it still takes a little bit of time I think.
Finding animations for basic things like walking, running, jumping, and kicking is pretty easy in most cases. But what if you want someone to rock back and forth on their knees or what if you want someone to be sitting and leaning back ... in one of the chairs that don't lean back.
Or really any suttle animations for that matter? You could go and look for them, but motino capturing them would be quicker.
It's kind of like sound design. Sometimes I'm looking for a specific sound effect like a shower door opening or someone banging on a screen door. I could spend an hour looking for somehng that sounds kinda like that... or I could just go and record it myself.
I think it's possible to use smaller spaces if you're using smaller scale animations... but I do wish the price was a little les than 1K. As a 3D hobbiest, 1K is still a bit much to drop for mocap. I know it's on sale... but it won't always be on sale and I'm not ready to purchase itat this point in time.
Oh, one last thing... as good as mocapping stuff is, I've found that keying animations with a mixture of some dynamic motion, you can get some very nice looking movements. You can always take a video camera, act out your scenes (with help from friends) and then use the video as a referance. That's what some comanies do and it turns out rather well.
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