To keep from wasting everyone's time, I took my list of ideas and took the top three (a process that took a surprisingly large amount of time although the amount to decide on was not very large). Here they are.
1. High-Quality Self-Cast Shadow
-16,384x16,384 (4x the current highest) resolution (or higher... or use other shapes to do the lighting than triangles (optional)).
-Better blur effect
-Allows for very high quality shots and stunning scenes instead of triangle-covered characters and walls.
-When working with very accurate scenes, regular drop-shadow doesn't do the trick.
-Computers are evolving, most computers can handle this option.
2. Surround Sound/Stereo SFX (5- or 3- direction system)*
-Allow for a MUCH better audio system by letting stereo effects (speech on certain sides of the screen due to character placement, volume by distance, attaching sounds to characters so those sounds appear in that place).
-Ability to render stereo/mono and differing bitrates of audio.
-Cleaner and more flexible audio importer and in-program real-time player.
-More control of music (pitch changer, timeline editing feature, etc.)
-Less post-production work required.
-Allows for much more realistic feel.
3. Physics (customizable engine with global gravity, wind, etc. as well as on-character physics for motions)
-A new interface that allows the user to select options for global options.
-An optional system that allows waves to be controlled by the wind.
-Collision detection/correction on elements of the mesh, not just the bounding box and like (e.g. arm hits clothes, so arm stops moving in that direction).
-Simpler particle controls (e.g. visual controls such as an arrow in the editor window that shows the direction of the particle effect).
-Would allow a MUCH more realistic world.
I hope Reallusion is able to at least think about these three wishes. It'd be wonderful if even just one of them was added.
*I am removing this from the list. I think some good points were brought up and this isn't necessary.
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