animagic (10/8/2010)
This is so weird because it seems to work for everyone else.Yup, I'm totally baffled. And it's not like I'm new to computers or even 3D software. In art school, I was one of three people allowed to create a program of study for myself and I did 3D animation, something that wasn't offered at the time. It was on an Amiga computer using Sculpt-Animate 4D, but it's not like the principles are all that different.
animagic (10/8/2010)
What about uninstalling Sculptris, cleaning out any left-overs in the install directory,and reinstalling?What I've done this morning:
- uninstalled Sculptris (deleted it since there is no real installation)
- downloaded a fresh copy of the Sculptris zip file
- reinstalled it (meaning I copied it to its own folder in Program Files and set up a desktop icon)
- uninstalled 3DXchange
- scanned the registry to see if any settings for 3DXchange looked suspicious (none did)
- reset my nVidia 3D Settings to their defaults
- checked my version of DirectX (9.0c)
- reinstalled 3DXchange
After that was all done, I did another test:
- loaded Dylan into 3DXchange
- selected the Upper mesh
- exported it to OBJ format
- opened the OBJ in Scrulptris
- did some slight mods
- saved the OBJ
- used "Replace Mesh" to reload Upper
The result was still a displaced mesh. Please see the attached image.
Lower left: 3DXchange import results
Upper right: Sculptris import options
Lower right: Sculptris Options panel with the default settings
Lower middle: screenshot of DirectX settings
animagic (10/8/2010)
BTW, I enjoy using Argile; there was a special deal when I bought it.I downloaded the demo of Argile and tried that as well, thinking that if I have to pay for a modeler to get one that does the job, what the heck. If I load an OBJ into Argile and save it without making any changes, no problem. As soon as I make any mods, though, I get similar results.
I loaded the 'before' (from 3DXchange) and 'after' (from Sculptris) meshes into anim8or and it's obvious there is a displacement. I tried fixing the displacement in anim8or, but there also seems to be a bit of scaling as well. I can tweak the 'fixed' mesh into more or less the right place, but when the mouth is lined up, the eyes are not. Having to correct both scaling and placement is far more than I'm willing to do.
I'm going to send a copy of all this to tech support as well. Maybe they've heard of this before.
Thanks for pitching in, animagic and Sen. I really appreciate your suggestions. When I hear back from tech support, I'll post the results and--hopefully--the fix.
- Ron T.
Edited
14 Years Ago by
RiViT