Hi
Why is it that, when i export an FBX of the character from Iclone8 and import it in to C4D, i get some differences in the mesh. I bet its the skinning. But still.
Do Iclone8 use some special tecniqes that is not bakeable for FBX?, or is it maybe C4D importer that is missing something?
I have attached two images that clearly shows it at the wrist.
Wrist is a know'n problem area for skinning, but it looks so good in Iclone.
Also the neck is getting a beating.
Thanks
