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Iclone8 and FBX export are not identical

Posted By mats_938654 Last Year
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mats_938654
mats_938654
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Got in contact with maxon about the issue, and it seems to be a known issue in Cinema4D regarding weighting and FBX.
So they are aware and hopefully working on it.


mats_938654
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Bumping this issue since Alembic is no longer an option. It works. But it is taking up to much space.
Any other C4D users who got the same issue as me? as we saw, blender worked fine. So either the Iclone Cinema4d export is wrong, or the Cinema4d importer is wrong.
Also noticed suddel differences when exporting from Iclone vs Character creator aswell.
And one huge one, where anything that is attached to the headbone in Character creator will be rotated 90 degrees when imported in c4d, that does not happen when exporting the same character with the same animation from Iclone8.



mats_938654
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Alembic works fine. So guess i have to use that if i am working with cinema 4D. Or take the long way around, from Iclone to Blender to C4D.
mats_938654
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https://forum.reallusion.com/uploads/images/f9da83cf-5ad6-40ea-879e-940b.jpg
You are right. Blender seems fine. So must be a C4D thing then i assume.
Kelleytoons
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What does it look like imported to Blender? That’s the first thing I would check to eliminate C4 issues?



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mats_938654
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Hi
Why is it that, when i export an FBX of the character from Iclone8 and import it in to C4D, i get some differences in the mesh. I bet its the skinning. But still.
Do Iclone8 use some special tecniqes that is not bakeable for FBX?, or is it maybe C4D importer that is missing something?
I have attached two images that clearly shows it at the wrist.
Wrist is a know'n problem area for skinning, but it looks so good in Iclone.
Also the neck is getting a beating.

Thanks

https://forum.reallusion.com/uploads/images/0bf9f550-531d-40d8-a380-07d0.jpg
https://forum.reallusion.com/uploads/images/2bbc9924-37ea-459d-a432-3dc0.jpg



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