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Cat rig added to iclone animation workflow for 3DS MAX

Posted By matt_737607 Last Year
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matt_737607
matt_737607
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I'm trying to understand the proper workflow to take an iclone 8 character with animation into 3DS max and then add a CAT rig or replace with a CAT rig but retain the iclone animation.  I'm wondering if I have to start with just a CAT rig character in Max and then add the animation through the capture animation.  But trying that I would like to use the already skinned character from iclone add the CAT rig through the auto setup and then the animation. But that's not seeming to work either. I'm sure I'm missing a step or something. Appreciate help or pointing to the best lessons on this.

Thanks!
Matt




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