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garbled results in iclone 8.4

Posted By terravelo 2 Months Ago
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terravelo
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terravelo
Posted 2 Months Ago
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short summary. I enabled smile L and smile R as well as Jaw_open and now pucker (which mind you all seem to showcase properly by themselves when I move their sliders to 100) eyblink seems to be okay if a bit wonky too. mind you my character has a full facial rig so some I am using bones via proportion and also blend shaping to do the more intricate shapes that blendshaping offers. Overall It has worked, however not without some weird wonkiness. with that said for transparency my webcam is a C922 1080p. so thoughts on what is causing this garbled issue? top is my pucker state. the rest is the result of the other blendshapes together haven't added all the rest yet though as i wanted to test it and see if it actually works.https://forum.reallusion.com/uploads/images/a48a2b82-8d6f-4f59-8e8d-7800.png

https://forum.reallusion.com/uploads/images/3c896403-42ca-4689-bf4b-eb33.pnghttps://forum.reallusion.com/uploads/images/5931d4e5-6000-47d2-8c4a-dd1f.png
terravelo
terravelo
Posted 2 Months Ago
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here is a video of the issue in action. 
not sure what is going on. i even took out the pucker thinking that was the issue. nope. still does it and acts weird when I open my mouth. I have the cheek puff enabled and smile. but beyond that not much else.
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2 Months Ago by terravelo



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