Profile Picture

Rotations aren't zeroed on CC Game exported character

Posted By db_axon Last Year
You don't have permission to rate!
Author
Message
db_axon
db_axon
Posted Last Year
View Quick Profile
New Member

New Member (53 reputation)New Member (53 reputation)New Member (53 reputation)New Member (53 reputation)New Member (53 reputation)New Member (53 reputation)New Member (53 reputation)New Member (53 reputation)New Member (53 reputation)

Group: Forum Members
Last Active: 4 days ago
Posts: 1, Visits: 95
When I export an FBX of a character that was started as a CC3+ base converted to CC Game, the rotation of the joints in the export are not zeroed out to the pose used at export (in my case, t-Pose).  Is this expected behavior?  I can zero things out in Maya but that involves a lot of extra steps I'd rather avoid if there's a way to have Character Creator do this automatically on export.



Reading This Topic