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Animations rooted at origin instead of character

Posted By hoodtronik 2 Years Ago
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hoodtronik
hoodtronik
Posted 2 Years Ago
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My apologies In advance if I'm wording this wrong. If I transfer a character's motion to unreal engine and that character is not at the origin of the scene in iclone , the animation's origin is set at the origin point of the scene instead of the character in unreal engine.  

For example,  if I have a huge scene and just need to move the character a bit for better placement in unreal , the transform point isn't visible in that area at all.  I end up having to use the transform coordinates in the detail panel instead of being able to just grab the transform tool on the character.  This only happens once the animation is applied. 

Is there a simple workaround for this issue? Thanks in advance.
gamehatchers
gamehatchers
Posted 2 Years Ago
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The only thing I have found to do is reset the character pivot and translation once in Unreal. It also depends on if you're transferring or exporting from iClone to Unreal.
hoodtronik
hoodtronik
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Yes, I'm transferring from iClone to Unreal. What method do you use to reset the pivot and translation in Unreal?



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