Profile Picture

Is UE5 Autosetup really generates Game ready Characters ?

Posted By Olivier03 2 Years Ago
You don't have permission to rate!

Is UE5 Autosetup really generates Game ready Characters ?

Author
Message
Olivier03
Olivier03
Posted 2 Years Ago
View Quick Profile
New Member

New Member (40 reputation)New Member (40 reputation)New Member (40 reputation)New Member (40 reputation)New Member (40 reputation)New Member (40 reputation)New Member (40 reputation)New Member (40 reputation)New Member (40 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 1, Visits: 7
Hi,
Assuming I want to do an AAA Character in Unreal. With autosetup, the Character (HQ Mode) in Unreal uses 20 materials without clothes (drawcalls !!). Head, body, arms, legs...
When I see AAA Characters in AAA Games, it's obvious for me I need this HQ version.
Other options are :
- Standard mode (Autosetup option in UE) : shaders are more simple but materials count is the same
- Merge MAterial UV (Export option in CC4) : well, all textures in one (eyes, head, body), not an AAA quality
So it's all or nothing, no intermediates. I tried to uses MergeMAterial UV in the CC4 material panel, but again, all or nothing : head body arms legs are merged.

Is the Character in Unreal is really optimized for games ? 
What are the best practices ? I've read that generally the materials were head / body+arms+legs / eyes / cloths

Thanks in advance for your advices Smile





Reading This Topic