Hi,
Assuming I want to do an AAA Character in Unreal. With autosetup, the Character (HQ Mode) in Unreal uses 20 materials without clothes (drawcalls !!). Head, body, arms, legs...
When I see AAA Characters in AAA Games, it's obvious for me I need this HQ version.
Other options are :
- Standard mode (Autosetup option in UE) : shaders are more simple but materials count is the same
- Merge MAterial UV (Export option in CC4) : well, all textures in one (eyes, head, body), not an AAA quality
So it's all or nothing, no intermediates. I tried to uses MergeMAterial UV in the CC4 material panel, but again, all or nothing : head body arms legs are merged.
Is the Character in Unreal is really optimized for games ?
What are the best practices ? I've read that generally the materials were head / body+arms+legs / eyes / cloths
Thanks in advance for your advices