I'm using a pack that I bought frm the Content Store that was originally released for IC 5.x. It has a single diffuse map for the mesh and everything still seems to work great in IC 8.x. However, if I export the prop as a FBX file to Blender, and then import it into Blender 3.3 using either the default FBX import tool or Soupday's great CC/IC Pipeline plugin for Blender, the UV map for the prop's mesh is WAY off.
Does anyone have any experience with this? I'm hoping that there is a reasonably simple way to fix this. I have tried the brite force approach of UV unwrapping the mesh in Blender and then trying to fit the pieces to the Diffuse map like a giant jigsaw puzzle, but to no avail.
- Jeff
The Adventures of Capt Sanchez
Cybernautic Studios