Profile Picture

Could Reallusion consider an extended "Indie" License?

Posted By Necka 2 Years Ago
Rated 5 stars based on 1 vote.
Author
Message
Necka
Necka
Posted 2 Years Ago
View Quick Profile
Veteran Member

Veteran Member (569 reputation)Veteran Member (569 reputation)Veteran Member (569 reputation)Veteran Member (569 reputation)Veteran Member (569 reputation)Veteran Member (569 reputation)Veteran Member (569 reputation)Veteran Member (569 reputation)Veteran Member (569 reputation)

Group: Forum Members
Last Active: 8 Months Ago
Posts: 62, Visits: 407
Hello,

coming back once again to this topic, I think most people hopefully understood that in most cases, an indie game developer needs to pay the triple price for most content (clothing, characters, etc.) if they want to use it in their game.

Many major tools out there, including game engine (Unity in that case) provide lower pricing (sometime even free) for dev studios which earns less than X Thousands €/$ per year. When your studio earns more you need to upgrade your license to be compliant.

I could see that working for Reallusion content store. In the end it's kind of like a tax... if I can say that. So if you earn really tons of money with your game that was created using content store asset, it's fair that you pay a higher license cost. I'm not even sure I agree myself with that statement but that would at least avoid Indie devs spending $200 on a t-shirt and pants (yes...) while their game will sell 5 copies @ $10. Or maybe never even finish their game.

I saw multiple people suggesting this, and I thought a single post about this could help the discussion. If any discussion is possible of course.

Since the change, I personally stopped buying any content until this is clarified and Indie game devs have a fair chance here. At current prices, only big money makers studios can use Reallusion products and content from the store.

And you know what: I'd be even ok if that license mode would only apply to Reallusion own products. Or that at least asset creators have the choice to join this program or whatever you call it. I'm sure they are glad to earn more money with extended licenses, but they might also lose tons of money if people stop buying their stuff because of the 3x price.
animagic
animagic
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)Distinguished Member (33.4K reputation)

Group: Forum Members
Last Active: Yesterday
Posts: 15.8K, Visits: 31.3K
Even though I don't create games, I think I was among those that suggested something like that, so obviously I think it is a good idea. In addition, it should be easier to update from Standard to Extended license. My understanding is that is currently not possible.

In the development phase of a game, it should be possible to just use a Standard license. The game may never be published, so no unnecessary costs are incurred. If the game seems viable, then the developer will acquire an Extended license, which should be tiered depending on the expected income from the game, to be adjusted later, if necessary. 


https://forum.reallusion.com/uploads/images/436b0ffd-1242-44d6-a876-d631.jpg

yepkoo
yepkoo
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (3.7K reputation)Distinguished Member (3.7K reputation)Distinguished Member (3.7K reputation)Distinguished Member (3.7K reputation)Distinguished Member (3.7K reputation)Distinguished Member (3.7K reputation)Distinguished Member (3.7K reputation)Distinguished Member (3.7K reputation)Distinguished Member (3.7K reputation)

Group: Forum Members
Last Active: 8 days ago
Posts: 1.2K, Visits: 1.9K
I absolutely agree with your thoughts.

----------------------------------------------------------------
https://www.youtube.com/yepkoo
https://dev.epicgames.com/community/profile/bxvo/Yepkoo#learning


Sophus
Sophus
Posted 2 Years Ago
View Quick Profile
Veteran Member

Veteran Member (795 reputation)Veteran Member (795 reputation)Veteran Member (795 reputation)Veteran Member (795 reputation)Veteran Member (795 reputation)Veteran Member (795 reputation)Veteran Member (795 reputation)Veteran Member (795 reputation)Veteran Member (795 reputation)

Group: Forum Members
Last Active: 10 days ago
Posts: 230, Visits: 2.6K
You can get outfits and other assets in high quality from shops like Artstation for a fraction of the Reallusion store price for commercial usage in small projects.

I mean, the Reallusion stores are for users who don't want the hassle of converting their models, textures and animations from different file formats and just want them to work with the click of a button. Since you want to develop games, you probably know how to use modelling and graphic applications to use other sources of 3D assets in Reallusion software and just use Character Creator and iClone for rigging and animation. Then it's not necessary to buy expensive assets from the Reallusion store. 

But I also think that the Reallusion standard license should allow commercial usage in single developer projects. It's already expensive enough. 
yepkoo
yepkoo
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (3.7K reputation)Distinguished Member (3.7K reputation)Distinguished Member (3.7K reputation)Distinguished Member (3.7K reputation)Distinguished Member (3.7K reputation)Distinguished Member (3.7K reputation)Distinguished Member (3.7K reputation)Distinguished Member (3.7K reputation)Distinguished Member (3.7K reputation)

Group: Forum Members
Last Active: 8 days ago
Posts: 1.2K, Visits: 1.9K
Sophus (10/25/2022)

But I also think that the Reallusion standard license should allow commercial usage in single developer projects.


I think we have this permission, provided that we use standard licensed content in a same character.

"One Specific Character: For example, a hairstyle component can only be applied to one specific character and may not be shared across multiple characters.
This specific character can be used in various projects, games, XR, and interactive services as well, as long as it is the same character. "

However, this license may not always be useful as it allows the use of a single character rather than a single project.
You may want to use some products in more than one character.
Of course there is an advantage.
If your project using this character is not successful, you can use the same character in a different project.





----------------------------------------------------------------
https://www.youtube.com/yepkoo
https://dev.epicgames.com/community/profile/bxvo/Yepkoo#learning


Necka
Necka
Posted 2 Years Ago
View Quick Profile
Veteran Member

Veteran Member (569 reputation)Veteran Member (569 reputation)Veteran Member (569 reputation)Veteran Member (569 reputation)Veteran Member (569 reputation)Veteran Member (569 reputation)Veteran Member (569 reputation)Veteran Member (569 reputation)Veteran Member (569 reputation)

Group: Forum Members
Last Active: 8 Months Ago
Posts: 62, Visits: 407
Sophus (10/25/2022)
You can get outfits and other assets in high quality from shops like Artstation for a fraction of the Reallusion store price for commercial usage in small projects.

I mean, the Reallusion stores are for users who don't want the hassle of converting their models, textures and animations from different file formats and just want them to work with the click of a button. Since you want to develop games, you probably know how to use modelling and graphic applications to use other sources of 3D assets in Reallusion software and just use Character Creator and iClone for rigging and animation. Then it's not necessary to buy expensive assets from the Reallusion store. 


That's what I'm starting to do but to be honest I liked the pipeline aspect and having things kind of centralized.

On one hand, Reallusion really made things extremely expensive with their new license format. But on the other hand, they delivered new tools (rigging) that makes importing characters and outfits easier than ever so it balances a little bit the frustration. Still I liked to buy a pack from the content store and see everything properly rigged etc.

Peter (RL)
Peter (RL)
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)

Group: Administrators
Last Active: 2 days ago
Posts: 23.1K, Visits: 36.6K
Thank you all for the feedback. As always, I will pass this on for review and consideration by the Content team.

                                                                

Peter
Forum Administrator

www.reallusion.com


Peter (RL)
Peter (RL)
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)Distinguished Member (124.4K reputation)

Group: Administrators
Last Active: 2 days ago
Posts: 23.1K, Visits: 36.6K
UPDATE:

Unfortunately, there are no immediate plans to change the licensing options at this time. However, our Content team has some additional feedback which should help Indie developers.

If you are an indie or a contractor, you can use our content assets with the standard license. Then pay the extended license only when it is needed, for example, publishing a commercial game, assigning your work to your client. You only need to pay Extended License for those cc components that you have repeatedly used to create your characters. For those characters you have created using cc components, you may use them with an Extended License in unlimited projects or assign the right of use to your clients regardless of format as long as you and your clients don't sell the individual characters as they are in a marketplace such as CGTrader, Turbosquid, Sketchfab, Artstation Marketplace, Unreal Marketplace and Unity Assets Store,...etc.

                                                                

Peter
Forum Administrator

www.reallusion.com





Reading This Topic