Hi!
I currently testing AccuRig and Character Creator 4. Amazing tools set. Except for one big issue with AccuRig making it not usable. When reexporting the mesh in FBX for (Cloth or other simulation in DCC) the base pose change. The exported character is always in "T-Pose" instead of the original pose ("A" pose in my case) Since the tool know where the bone have been place from start. I think the information should be use for FBX exportation to reposition the character. Please add an option for that. Without it I can't see a way to use it easily in production.
Can we expect in the future a fix for that?
Thank You!