It's the infamous Unity open mouth problem.
Basically, the Unity devs decided that the default state of the jaw should be open. So to close the mouth, the animation track must explicitly close the jaw.
But: Most animations from the Unity asset store or Mixamo or most anywhere else, don't usually have Jaw bones, so the animation clips generated don't write the "Jaw Closed" track, so the mouth stays in it's default position, which is open.
The solution is to edit these problem animation clips and set the "Jaw Closed" to 1.0 at both ends.
A feature that has been built into my Untiy Auto-setup to correct troublesome animation clips, you might find useful (Starting at
1:20):
Edited
2 Years Ago by
Victor.Soupday