Profile Picture

Mapping facial bones in CC4?

Posted By garris540_17 2 Years Ago
You don't have permission to rate!
Author
Message
garris540_17
garris540_17
Posted 2 Years Ago
View Quick Profile
New Member

New Member (90 reputation)New Member (90 reputation)New Member (90 reputation)New Member (90 reputation)New Member (90 reputation)New Member (90 reputation)New Member (90 reputation)New Member (90 reputation)New Member (90 reputation)

Group: Forum Members
Last Active: 2 Weeks Ago
Posts: 5, Visits: 28
I've spent the last two days trying to figure out where or how to map facial bones in Character Creater 4 for custom, pre rigged characters. All other bones work fine but I can't animate the faces. Anyone have a clue?
danielswright2311_182877
danielswright2311_182877
Posted 2 Years Ago
View Quick Profile
Veteran Member

Veteran Member (688 reputation)Veteran Member (688 reputation)Veteran Member (688 reputation)Veteran Member (688 reputation)Veteran Member (688 reputation)Veteran Member (688 reputation)Veteran Member (688 reputation)Veteran Member (688 reputation)Veteran Member (688 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 113, Visits: 454
This is why I will not spend another dime on iclone or reallusion because I begged for a simple face bone set up for export for my game engine and nope, nothing. It is a simple thing. They instead invested so much time into morph targets that can not be used in most engines. Just the toy in the box kid toy engines. So untill they add face bone setup for animations I will not buy cc4. 

Check out my new Bible Forums
Edited
2 Years Ago by danielswright2311_182877
4u2ges
4u2ges
Posted 2 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (20.7K reputation)Distinguished Member (20.7K reputation)Distinguished Member (20.7K reputation)Distinguished Member (20.7K reputation)Distinguished Member (20.7K reputation)Distinguished Member (20.7K reputation)Distinguished Member (20.7K reputation)Distinguished Member (20.7K reputation)Distinguished Member (20.7K reputation)

Group: Forum Members
Last Active: Yesterday
Posts: 5.0K, Visits: 15.9K
garris540_17 (5/16/2022)
I've spent the last two days trying to figure out where or how to map facial bones in Character Creater 4 for custom, pre rigged characters. All other bones work fine but I can't animate the faces. Anyone have a clue?

Tell you the truth, I hate manuals. I usually try forcing my way through figuring stuff out. But this one got me puzzled.
I think the face profile editor and specifically mapping face bones to blend shapes is the most counterintuitive, user unfriendly interface I have seen in RL software.
You got to keep 3 panels open at all times and enable/disable one for each morphs. But it's working for manual mapping except, automation never works as character does not retain blend-shapes when imported.

Anyway here is a manual. There are lots of chapters to go through: https://manual.reallusion.com/Character-Creator-4/Content/ENU/4.0/06-Facial-Profile-Editor/Expression-Modifications-with-Facial-Profile-Editor.htm




Edited
2 Years Ago by 4u2ges



Reading This Topic