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arm fix

Posted By darkstyle8 2 Years Ago
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darkstyle8
darkstyle8
Posted 2 Years Ago
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Hey folks is there any way around these ugly arm joints
this stuff looks so unrealistic, i hope CC4 fixes this look..

.https://forum.reallusion.com/uploads/images/d4cd11f4-0416-42e4-9800-41ab.jpg
4u2ges
4u2ges
Posted 2 Years Ago
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There are free pose corrective morphs which may to some degree alleviate joints deformations: https://forum.reallusion.com/386118/Pose-Corrective-Morph-Sliders-Free-Download
But those are only useful for applying a specific pose to characters and certainly should not be baked.

I was successful converting some of them to iClone morphs and applying them manually on the timeline while animating characters.
But that is quite time consuming routine where you compensate every other joints bent with a morph.




armondtanz
armondtanz
Posted 2 Years Ago
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I was talking to a guy about this. 

He mentioned cascadeur. It has rigid body with mass & physics , he said it may stop the folding.

He also recomended C4d which has features to stop this on meshes.  

He was a bit too technical for me. I know very little about skeletons & weights etc. 

Long shot but u can check it out. 



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