In the past few days I have been scratching the surface of UE5 and I can already see what you are talking about. It is very different from iClone, (kinda reminds me more of C4D than iClone).
But also the possibilities seem nearly endlesss and the visuals are fantastic, and that's why I want to try.
I don't have a problem doing (even a lot of) extra work if it means that the results will be as I have imagined them.
However if the pipeline is problematic and I end up spending 90% of my time trying to fix the errors from importing and 10% actually making movies, this kind of defeats the purpose (which is having fun and making movies).
So would you say that importing animated characters mostly works, of course with some adjustments necessary, or are the errors too many and it's not worth the trouble?
I hope I phrased it well, and thanks for taking the time to help me.
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Phoenix