I know the tutorials gurus make it sound easy to transfer a file from iClone to UE4. It used to be hard, before Live-Link, they say, when you had to do everything by hand with FBX. But I'm here to tell you it's not that easy even with Live-Link.
I'm new to Unreal Engine. I watched a lot of tutorials these last few months, but I only started experimenting this week. I've been working hours and hours trying to transfer a scene. I am trying to keep iClone's cameras and export only the animated character but using the Unreal Engine lighting. I find Unreal Engine a very counter-intuitive program, and complicated too. It is hard to learn. There is a million settings to get right for a simple animation to be transferred. Just synchronizing the cameras between iClone and Unreal Engine can be a daunting task.
So I finally transferred a little scene, but I found out that I have to work a lot on the skin tones when it gets to Unreal Engine. A lot of things to do...The first shot is from iClone; the second shot if from Unreal Engine 4.
My latest movie THE GOLDEN MAN, and a few others: https://www.youtube.com/channel/UCIl1EqVCKitZzLqaNnLK0BA