Thank you for pointing in the right direction. I should've done a little more re
search . I did find a YouTube video from Reallusion that addressed the exact problem I'm dealing with. Here is the link:
https://youtu.be/grDS6XNvbVkThe video is a bit fast and not so easy to follow so, here are the steps.
- Place a dummy at one foot contact point making sure the other foot is off the ground (this is critical)
- Link the character to the dummy, and add a transform key frame which sets the initial angle to at this frame
- Move few frames until just before the second foot touches the ground.
- Rotate the dummy by desired angle (To keep the walk realistic, make sure the angle is relatively small)
- Unlink the character from the dummy.