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Hello everyone,
Like the title says, I would like to know if there is a way to make materials compatible between iclone and Unreal. When I use the livelink or directly import an Fbx character into Unreal, the materials don't look quite good and I have to do a lot of reprocessing to make it right. As I'm brand new to Unreal, this takes a lot of time. I head about Quixel Mixer or even Substance Painter but I don't know if that would solve the problem....
Would anyone of you knows about this ? I'd really appreciate any help by any form !
Thanks in advance for your time and guidance,
Kalex
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Bassline303
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Bassline303
Posted 2 Years Ago
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Quixel Mixer is really cool and easy to use and the best is ...it is free ! Here is a great tutorial by "Fractured Fantasy" : You can save your own master shaders for UE4/5 or edit the CC_ Master shaders like you want ... but every Character is different and needs other settings.
Edited
2 Years Ago by
Bassline303
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Hey thank you so much for your reply ! So I'll definetly check on Quixel Mixer... Is it usable in iclone though ?
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Bassline303
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Bassline303
Posted 2 Years Ago
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Sure , you can import custom objects (.obj) or textures and export ... and there is a big library you can download.
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rosuckmedia
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rosuckmedia
Posted 2 Years Ago
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Hi Bassline Thanks also for the tip, I have the Quixel mixer👍👍 downloaded it and will try it too. Greetings Robert
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Group: Forum Members
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Thank you so much for the tip ! I've just downloaded it, I'm going to try... Is is possible though to import different images as texture layers (diffuse, opacity, normal...) like iclone ?
Your help has been really precious.
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Bassline303
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Bassline303
Posted 2 Years Ago
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Sure that is possible 😁
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Group: Forum Members
Last Active: Yesterday
Posts: 506,
Visits: 5.9K
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Hey Bassline,
I've tried Quixel Mixer, I'm not having much time yet and I'm not understanding how it works... Would you be available some time to teach me ? That would really help me...
Thank you in advance !
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