He made 2 seasons of this incredible series in 2013 with Poser !!!
I was a poser user since the mid 1990's
from version 2 to version 10.
One of poser only strengths was the poser native figures had very
basic biped rigging and could accept BVH import such as those exported from
3Dmax bipeds and the older optitrax mocap systems.
Those poser productions that people always bring up were only possible
by importing mocap.
Without BVH import, posers vestigial animation tools are
masochistic exercise in self torture!!
I know because I hand keyed this animation for a paying film client in poser and it was painful experience.
Its "IK system " is a cruel joke as it does not allow switching back to
FK with destroying the entire animation.
Look at all of the footslide in those "red vs Blue" animations.
frankly posers potential as widely used Character animation tool died back in the late 1990's
After being passed through several companies in the early 2000's
Poser lost its main source of high quality figures when Daz moved on to the Genesis figure that are not natively poser compatible.
It is now owned by renderosity who foolishly killed of the poser fusion export bridge plugins to send poser characters to the professional 3DCC' like 3DMax and Cinema4D.
It now languishes in total obscurity with no modern day presence
on youtube or the gaming or animated film market.
Renderosity mangages keep it afloat on full life support
by selling low priced,( lesser quality) Daz genesis content in the renderosity market place.
Edited
3 Years Ago by
AutoDidact