Group: Forum Members
Last Active: Yesterday
Posts: 5,
Visits: 169
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Hello everyone, Please I have a strange problem with my blender-created 3D human character. I import the fbx into 3DXchanger and map body and facial bones okay. I then bring it to iclone. But whenever I apply any motion to the face, I see this weird protrusion from the eyes. Please see below. Anybody know what this is about? I uploaded to Youtube. Please see below. Any help will be greatly appreciated!
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Group: Forum Members
Last Active: Yesterday
Posts: 5,
Visits: 169
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Okay, no reply, so apparently no one else has had this problem. Anyhow in case it's useful to someone else in future, the problem is apparently linked to the "autoblink" feature. When I don't map the facial bones for autoblink, it doesn't happen.
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