So i have an issue with the Zbrush GoZ pipeline
I want to create a normal bake of the torso i sculpted while also being able to re-import the new morph created in zbrush back to CC3. All i see is eyelashes in the normal texture bake window in zbrush.
Can i somehow pick specific parts to bake normals from, like just the torso or legs?
If i import the characer with the GoZ option and use the split borty part setting it creates a gap/break the link between the body parts when i subdivide them.
This is probably the reason everything i sculpt just import as "cloth" when i import back to CC3, this causes an issue. If i don't split the body parts this doesn't happen. Here comes the issue.. If i dont split body parts in CC3, when i try bake new normals in Z-brush it show only the eyelashes normal bake. The only way to get normal bakes from specific parts like legs/torso/head seperately is to split the body parts first, but then it doesn't import back to CC3 normally as i said.
What do i do here? :o
Hope you can help me so i can further develop my character!