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Animation previews are OK but in-game they are messed up

Posted By sikiruikhun 3 Years Ago
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Animation previews are OK but in-game they are messed up

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sikiruikhun
Posted 3 Years Ago
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[SOLVED] I just forgot to add the Default slot in Animation Blueprint Blush killl me! Leaving the solution just in case anyone has the same issue in the future.

https://forum.reallusion.com/uploads/images/45db1377-948f-4749-9632-8adb.png

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[ORIGINAL POST]

Hi guys! After playing several hours trying to fix this issue with no avail, I'm posting this here just in case someone can figure it out.

I have a custom character created in CC3 and have exported/imported it with the following options:

https://forum.reallusion.com/uploads/images/a3902e0e-49ca-47df-a15d-4193.png

After importing everything into unreal, using the ThirdPerson template, I have done an animation blueprint retargeting using as target the imported character from CC3.

This works great and I have my character walking/running without any issue in the level. However, when I try to play some animations created for UE4 default mannequin, they do not play correctly.

When I retarget the animations to my character, they play without any issue in the animation preview. However, when I try to play an animaton montage in game (just a small setup based on Input Left mouse click -> Play Anim Montage), it seems there are issues with the root motion or similar and they do not play correctly. Here's an example:



This happens when I use both in place & root motion animations.

Has anyone faced this issue before? Any idea what might be happening?

Animations from original template work as expected (even some custom ones such walk & run added as blendspace in animation blueprint as shown in the video) but not the ones using anim. montages.



Edited
3 Years Ago by sikiruikhun



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