ApplebiteMedia
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ApplebiteMedia
Posted 3 Years Ago
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Last Active: 3 Months Ago
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I started a new character using another character as a base. The problem is... that character had a large package area. When nude it does not look all that large however with this new uniform, I need to remove this as he looks like he took viagra and it's not going down. This morph has been baked so I am not sure if I am stuck with this or not. I suppose I should just create a base for the male toons. It's been a while and there were a LOT of morphing going on to get these. Not sure I remember the steps I used. [Image Removed By Moderator]As you can see, the nude base is nothing near the extension of the uniform. Is there any way to remove this morph? Maybe in blender? Sculpt it down? Maybe make a reverse morph? Use this as the base and a stock figure as the outcome? I really do not want to try to recreate this character from scratch Thanks in advance.
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Edited
3 Years Ago by
Peter (RL)
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Have you tried to reduce the bulge using Edit Mesh? It may be possible to adjust it sufficiently with the move and/or scale tools.
Gerry
System: Win 10 Pro (21H2), Asus X99-E WS, CPU i7-5930K -3,5 GHz, 32 GB DDR4 2666-16 RAM, NVidia GTX 1080 Ti GPU - 11 GB VRAM(Driver Studio-536.99), Samsung 850 Pro 512 GB SSD, 6 TB HD storage.
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If you know what the original morph was, you can apply a negative number in the morph box. So just type "-100" into the box to reverse a morph completely.
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ApplebiteMedia
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ApplebiteMedia
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Months Ago
Posts: 581,
Visits: 34.9K
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Hi Gerry, I did try that. However I was not good or successful as it kept a poker that would not reduce. Rampa, I thought of that but didn't know if it would work. LOL. I will give that a shot. Thanks. EDIT: That did it Rampa!!! Awesome! I did have to remove and re-apply the clothing afterward to get it all out but it is gone. Thanks Again!!!
Graphic Design, PHP Programming, More - Applebite Media (www.applebitemedia.com)
Edited
3 Years Ago by
ApplebiteMedia
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