Hello! I'm a fan of a certain stylized look when it comes to gaming and such and i'm trying to learn how to develop and create a similar look myself.
I have been testing a lot of different things and i'm trying to figure out a consistent ground/base to start from within my workflow that i can repeat and build upon when i create my characters.
I have been trying a lot of different stuffs, from different morphs, utilizing DAZ studio content and so on.
But i decide to turn to you guys for help. Do you have any tips? Specifically i have issues with textures/materials i believe. Would be nice to have a base set of textures, for female & male to start build details on top of.
The general textures you get inside CC3 is very realistic looking.
I will insert a picture with reference of what kind of look i'm trying to replicate: