DAZ doesn't have the ability to import morph data through fbx. I would have expected Reallusion to create the proper tools to allow one to bring in the facial animation as the website does give this impression it can do so.
Reallusion has given us the ability to send facial animation
,via FBX, to the major 3DCC's like Blender ,Maya ,C4D.
Daz has refused to implement proper FBX import of animated Characters
,from other applications, because Daz studio only exists as loss leader program to foment sales of Daz store Genesis figure content.
It is NOT a true 3DCC.
I get it.... You want to send the Daz Genesis Figures directly to UE because the Daz UE bridge exporter retains the joint deformations and general mesh fidelity that are frankly lost when "transformed"
into a CC3, look alike, Avatar.
For this reason I too have recently partially migrated
back to Exporting the Daz G8 figures directly to Blender Via the free
Diffeomorphic plugin that retains the joint fidelity and supports animation.
However you will likely have to
Use one of the Daz native Facial animation optios such as the Iphone based "face Mojo" as an alternative Facial animation
option for your genesis Characters in UE4/5
Edited
3 Years Ago by
AutoDidact