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Workflow to subdivide rigged character from iclone... is it possible?

Posted By lorenzo44 3 Years Ago
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Workflow to subdivide rigged character from iclone... is it possible?

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lorenzo44
lorenzo44
Posted 3 Years Ago
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Hi guys i have some issue to understand how can i subdivide my rigged character from iclone in maya. Basically my idea is  to export from CC3 to iclone, do animation for unreal , export with 3DXChange in maya the rigged mesh, subdivide and blend shape my rigged character with my subdivide mesh from zbrush and export all in UE5 . is it possible or my weights and bone will be destroyed it? how can i subdivide my rigged mesh without losing anything from iclone? From what i understand there is not yet this feature in iclone to export subdivided mesh ... right?   Thank you Smile
Lorenzo



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