eba88511
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eba88511
Posted 3 Years Ago
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Group: Forum Members
Last Active: 2 Years Ago
Posts: 2,
Visits: 10
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Hi, I was able to export the hair using fbx (or alembic via iclone).
However, I cannot reproduce the smart hair shader. Using the diffuse and opacity map, the hair has visible gray parts near the hair roots. It seems that the opacity map is “wrong” for the hair.
Is there a workflow for exporting hair texture to maya? Or is there a way to simplify the texture to just diffuse and opacity only? Thanks!
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