I'm trying to apply an animation recorded in Rokoko to a character (from CC3) in iClone. When I import the animation into 3DXchange, though, it brings in a skeleton-y looking mesh, and when I "apply to iClone" it replaces my character with this skeleton-y looking guy. How can I transfer only the animation from my mocap and not replace the mesh?
(Also, since my question about how to apply Rokoko face capture to a CC3/iClone character has yet to be answered, I'll mention it here--how can that be done without using hundreds of dollars of plugins? When I import the facecap FBX I just get the floating green Newton head with no export options.)