woody173
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woody173
Posted 3 Years Ago
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Group: Forum Members
Last Active: Last Year
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Hi I seem to have an issue that i cant seem to find a solution for. My characters are looking like plastic. With shiny skin and everything. I have tried changing the lighting and tried messing about with the skin texture settings but to no avail. Can anyone give me an idea where i have gone wrong. It must be something i have done but cant seem to back track to when it started. Please take a look at what i mean. Any help would be really appreciated
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Kelleytoons
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Kelleytoons
Posted 3 Years Ago
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Group: Forum Members
Last Active: 5 hours ago
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Assuming you're using Digital Human Skin for the shader it all comes down to your roughness maps. How are you getting the skin in the first place?
Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor Mike "ex-genius" Kelley
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planetstardragon
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planetstardragon
Posted 3 Years Ago
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he seems stressed, try conforming his underwear
but seriously, a quick fix for this ...is to take the roughness and metallic textures and make them darker or lighter ...you'll see the change
there are other little tweaks scattered through the panel for fine tuning the "shiny" - but simply adjusting the texture brightness / darkness at the base is a shortcut that prevents you from looking like this render after spending hours fine-tuning detail only an insect with 500 eyes will see on your smartphone.
☯🐉 "To define Tao is to defile it" - Lao Tzu
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justaviking
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justaviking
Posted 3 Years Ago
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Group: Forum Members
Last Active: 3 Weeks Ago
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planetstardragon (8/20/2021)
he seems stressed, try conforming his underwear
LOL
You know this from personal experience?
iClone 7... Character Creator... Substance Designer/Painter... Blender... Audacity... Desktop (homebuilt) - Windows 10, Ryzen 9 3900x CPU, GTX 1080 GPU (8GB), 32GB RAM, Asus X570 Pro motherboard, 2TB SSD, terabytes of disk space, dual monitors. Laptop - Windows 10, MSI GS63VR STEALTH-252, 16GB RAM, GTX 1060 (6GB), 256GB SSD and 1TB HDD
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You issue is usually caused by the 3 basics here: 1. Human Skin sweat settings 2. Light type...point and spots with no diffusion will cause harsh speculars (reflections) 3. HDR Effect & Tone Map settings. See attached images
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