tam_469852 (8/12/2021)
Thanks for responding to my post Peter. Yeah, I tried moving the head and the hand with what you suggested, but it did not seem to move the way I wanted it to.This is the way you would normally pose your character in CC3 so I'm not sure why it didn't move as you wanted it to. Did you use Rotate or just Move?
Alternatively, I used the Attributes tab> Pose Offset> selected the head first, made my adjustments, followed by the same with the right hand.
Pose Offset is normally used to change limb angles when using exaggerated body morphs that cause limbs to intersect. You don't normally use Pose Offset to pose your character initially.
I thought everything was great, but when I went to export to iClone, so that I could animate some audio, the pose of the character went back to a T position.
If you send a character from CC3 to an empty scene in iClone it will appear in a T-Pose. However, if you have a character with a pose or motion already applied in iClone and then send a character from CC3, it will adopt the pose or motion already applied and not appear in a T-Pose.
Peter
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