rep.of.banana
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rep.of.banana
Posted 3 Years Ago
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Group: Forum Members
Last Active: 10 Months Ago
Posts: 11,
Visits: 224
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Hi, Hi, I have a question. My problem : - The left is Alembic character, the right is Live link character
- Alembic character is used to simulate animation in Marvelous Designer
- They both should match, but not
- It might be frame rate or mesh calculation issue
My workflow :
- Character Creator > iClone > Marvelous Designer > UE4
- Cloth :
- export iClone character in Alembic(OGAWA)
- import to Marvelous, simulate for animation, export in Alembic
- import to UE4
- Character :
- Import to UE4 by Live link
- Convert to a sequence by Take Recorder
- My setting:
- Take Recorder : 60FPS
- fixed rate: OFF
- iClone : by Realtime
- *those are different from tutorial but what I found in this forum
My question : - Is Live Link not a proper way to match with simulated data created by other software ?
- What is the best solution ? export character mesh in FBX or Alembic ?
- In that case, do I have to manually make material in UE ?
Edited
3 Years Ago by
rep.of.banana
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StyleMarshal
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StyleMarshal
Posted 3 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 5.8K,
Visits: 14.3K
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Via Live Link you won't get straight 60fps , you always will have a little jitter or drop outs in the recorded animation. Best workflow for me is to import all animations via fbx , then export the fbx animation (with A-Pose beginning) from UE4 to MD. Import the fbx as avatar , do your cloth physics and export as Alembic. Also export the cloth as .Obj or .FBX (without simulation) and import to UE4 to get all cloth materials.
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StyleMarshal
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StyleMarshal
Posted 3 Years Ago
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Group: Forum Members
Last Active: 2 days ago
Posts: 5.8K,
Visits: 14.3K
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My workflow :
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rep.of.banana
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rep.of.banana
Posted 3 Years Ago
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Group: Forum Members
Last Active: 10 Months Ago
Posts: 11,
Visits: 224
|
Thanks for the reply. Your video explains a lot for me! Using FBX for both MD and UE is a good idea, and I can give up using Live Link feature at this time.
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