Profile Picture

Breasts from Daz to CC3 not smoothed, not perfectly rounded. Do you know why?

Posted By antoniojosecastilla 3 Years Ago
You don't have permission to rate!

Breasts from Daz to CC3 not smoothed, not perfectly rounded. Do you...

Author
Message
antoniojosecastilla
antoniojosecastilla
Posted 3 Years Ago
View Quick Profile
Junior Member

Junior Member (246 reputation)Junior Member (246 reputation)Junior Member (246 reputation)Junior Member (246 reputation)Junior Member (246 reputation)Junior Member (246 reputation)Junior Member (246 reputation)Junior Member (246 reputation)Junior Member (246 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 22, Visits: 114
Hi. I am trying to import Daz Characters to CC3 with the Transformer CC3+ option. To have the textures from Daz y have to bake textures. I do it with top resolution, and i have the problem that the breasts are not rounded, and i don't know if i have any way to improve it.

Does anybody know how to fix this problem?

I don't know if i can put a breasts picture here or if it is against to the rules. Thanks in advance
Kelleytoons
Kelleytoons
Posted 3 Years Ago
View Quick Profile
Distinguished Member

Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)Distinguished Member (37.8K reputation)

Group: Forum Members
Last Active: 2 days ago
Posts: 9.2K, Visits: 22.1K
Without an image it's hard to know exactly what you mean, but there is a button on the scene rollout for the base of an avatar at the far right that is set to "Original".  You have the option to set this to either tessalation or subdivision and each will smooth out the mesh in different ways.  Try them and see if this fixes your "problem" (it's not usually an issue in animation since an avatar is moving and/or dressed but there are times it will be better to apply a smoothing algorhythm).



Alienware Aurora R16, Win 11, i9-149000KF, 3.20GHz CPU, 64GB RAM, RTX 4090 (24GB), Samsung 870 Pro 8TB, Gen3 MVNe M-2 SSD, 4TBx2, 39" Alienware Widescreen Monitor
Mike "ex-genius" Kelley
antoniojosecastilla
antoniojosecastilla
Posted 3 Years Ago
View Quick Profile
Junior Member

Junior Member (246 reputation)Junior Member (246 reputation)Junior Member (246 reputation)Junior Member (246 reputation)Junior Member (246 reputation)Junior Member (246 reputation)Junior Member (246 reputation)Junior Member (246 reputation)Junior Member (246 reputation)

Group: Forum Members
Last Active: Last Year
Posts: 22, Visits: 114
Kelleytoons (7/27/2021)
Without an image it's hard to know exactly what you mean, but there is a button on the scene rollout for the base of an avatar at the far right that is set to "Original".  You have the option to set this to either tessalation or subdivision and each will smooth out the mesh in different ways.  Try them and see if this fixes your "problem" (it's not usually an issue in animation since an avatar is moving and/or dressed but there are times it will be better to apply a smoothing algorhythm).
It worked. Thank you very much!




Reading This Topic